ZorkQuest: Assault on Egreth Castle (Commodore 64)

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The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?..

ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text accompanied by pictures, somewhat similar in visual style to comic books; the interaction is restricted to the player's choices that affect the storyline. The player is able to experience the story from the points of view of the several main heroes, witnessing their personal stories intertwining. Several playthroughs are necessary to experience the story in its entirety.


ZorkQuest: Assault on Egreth Castle Commodore 64 A bewildered Gurthark was magically reunited with his friends!
ZorkQuest: Assault on Egreth Castle Commodore 64 Trust me, I know how you feel, Ryker buddy.
ZorkQuest: Assault on Egreth Castle Commodore 64 Well, that's sweet, I guess.
ZorkQuest: Assault on Egreth Castle Commodore 64 Ryker - on strike from Star Trek the Next Generation over a salary dispute apparently - what? Not the same guy? Opps, sorry.

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Infocomics were a huge commercial failure for a number of reasons:

  1. it wasn't really a game
  2. low CGA graphics appeal in a time when EGA was king
  3. the low pricing did not inspire quality confidence in the consumer's mind

Related Web Sites

  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
Quapil (4732) added ZorkQuest: Assault on Egreth Castle (Commodore 64) on Apr 23, 2003
Other platforms contributed by Trypticon (10100) and Tony Van (2681)