Zorro Reviews (Commodore 64)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Feb, 1986)
At first great fun clambering all over the landscape, but the problems are just too obscure to make any real headway. Though some enjoyment may be gleamed from Zorro by avid platformists, most people will probably tire quite quickly of this cliched release.
Your Commodore (Mar, 1986)
The effect is of some interesting ideas and problems to be solved but not particularly well implemented.
Commodore User (Oct, 1985)
Lots of puzzles and well refined graphics makes Zorro a competent computer conversion of the hero's exploits.
Sad that the man of mystery has become just a black, jerky blob. The music is alright but nothing spectacular.
US GOLD hat ein Mantel- und Degen-Abenteuer auf den Bildschirm gezaubert, welches mit „schnell erdacht und flüchtig gemacht“ bezeichnet werden könnte. ZORRO ist grafisch gesehen ein „stinknormales“ Gerüstspiel, das außer der – wiederzuerkennenden – Figur des Helden keinen „besonderen Charakter“ hat. Der „Rächer der Enterbten“ kämpft gegen Gewaltherrschaft und soziale Ungerechtigkeiten. Zorro ist ein „schlapper Krieger“, der wie Tarzan von Ort zu Ort hüpft. Zorro ist ein Spiel der Mittelmäßigkeit. Zorro ist ohne guten Sound. Zorro ist langweilig. Zorro ist „müde“.