Call of Duty 2

aka: COD2
Moby ID: 20150

[ All ] [ Macintosh ] [ Windows ] [ Xbox 360 ]

Critic Reviews add missing review

Average score: 88% (based on 143 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 161 ratings with 6 reviews)

Really good, but not perfect.

The Good
CoD2 returns us to the frontlines in WW2 with a wonderful atmosphere and a nitty-gritty feel that has attributed to making this series stand head and shoulders above a sea of other WW2 themed games.

The controls should be very familiar to players of the original CoD for the PC, allowing for seasoned veterans to jump right into the action, yet simple enough to be learned quickly by the novice. The scalability for system options allows this game to utilize the power of modern PCs, all the while making the game beautiful and responsive on older PCs as well. The graphics are excellent.

There are a few improvements over the original CoD. For one, you do not have to play through an entire campaign before starting a campaign for another nation. In the first CoD you had to play all of the American missions, then British, then Russian, with the final missions being a mish-mash between the various groups. With CoD 2, you begin with the Russian campaign but at some point can unlock the British campaign. At this point you can continue playing the Russians or switch over to the British for a change of pace. Of course, the outcomes are pretty linear but you have the chance to change things up a bit.

Another improvement is the ability to throw grenades while staying armed with a firearm. In the first game, you had to switch weapons over to grenades and then back to rifle. In CoD2, you have a button assigned for grenades, meaning you can throw, fire, throw, fire. A small touch that's a big improvement in gameplay.

Furthermore, the scripted events are much better than in the first installment. For example, with the Russians we blew up a large building. The whole thing went down beautifully, and as the smoke and dust approached us, all of my comrades started coughing and choking from the dust. Very nice touch.

Also, there is quite a bit of chatter. Your computer controlled teammates will tell you exactly where the enemy is hiding out. "There are Germans by those barrels to the south!", or you might hear "Fascists in the house upstairs to the north!". Pretty cool.

The Bad
While there are several improvements over the original CoD, I have to say that I did not enjoy this one as much as the first. The voice acting is sub-par, and most of the accents are terrible, taking away from the immersion. Some of the Russian voices sound like teenagers from NY joking around, while at other times you'll hear a Russian or Brit speak without any accent at all.

On top of that, there is way too much chatter. Everybody on your team, along with the enemy is screaming this and that all the time. It gets a bit repetitive and tiring. Think about having 3 radios, one tuned to rock, one to hip hop, one to country and crank the volume on all three and listen to the noise. It's something like that.

This game isn't as hardcore as the first. It seems like a softer experience. I feel more that I'm playing an FPS shooter rather than feeling like I'm really playing a part in a big live battle. It's hard to put my finger on it, but it seems to lack the meat and potatoes that the original had.

The weapons are less convincing than the original. Some weapon sounds have been greatly improved. The SVT-40 now sounds like a real gun when being fired. Crank your speakers up and your neighbors might call the police. On the other hand, most of the other weapons feel weak and fake. Recoil on some of the weapons is either unrealistic or non-existent. Firing the Mosin-Nagant, a very powerful rifle by any standard, makes a 'pop'. It feels like a BB gun. The PPsh is too easy to control, and the Lee-Enfield is too accurate and too powerful. Most people may not care about these things, but hardcore players will notice.

Furthermore, there is less distinction in the noise that the weapons make. For example, in the first CoD, if a weapon was being fired but you couldn't see it, you could still determine exactly which weapon it was by the sound. This was a great tool in multiplayer when sneaking around. In CoD2 however, most of the weapons are indistinguishable from one another. Often the German, Brit, American, and Russian weapons sound the same. There is some distinction as with the SVT-40, but otherwise not much.

The multiplayer just isn't as fun as the first. As mentioned before, it lacks the meat and potatoes feel of the original. It seems softer, less intense, and just quite simply not as fun for me. Smoke grenades, while more realistic, is not good for gameplay. Grenades smoke too much and often choke up the battlefield. You sometimes feel like you're running around blind.

Also, while the graphics are better than the original, for some reason it's hard to distinguish a player's alignment from a distance just by sight alone. The uniforms tend to resemble each other due to the drab colors used and you often find yourself shooting your comrades in single player mode.

The Bottom Line
If you were a fan of CoD, I'd still recommend this title even though I feel like it is a step backwards from the original. Even though I'm a bit disappointed with CoD2, it is still better than any other WW2 game out there. Recommended.

Windows · by D Michael (222) · 2006

You are called to duty!

The Good
>>> Gameplay (Rating: 8/10)
The story-line brings you through the Russian, British and American campaigns. Each time you switch to a new campaign, you play as a different character. It's a cool way to play and they've got some neat new guns I've never seen before.

Artificial Intelligence (AI) (Rating: 9/10)
I absolutely loved all of the things that the AI said! They would run around shooting, while taunting the enemy. "You poor fascists came all this way just to die!!" They also had a great variety in the intelligence of the AI, the privates weren't too smart, but the captains and such were very smart; this was great to see.

Graphics (Rating: 8/10)
Stunning detail here. Their was a guy standing next to me and he stepped in front of the window to see if it was clear (how stupid); he was immediately shot in the head by an MG42 that flipped him over! It was awesome to watch; the ragdoll physics of this game make all of the shots different and it sure is nice. You could also see that a lot of detail was put into the soldier's faces; their faces looked quite real. There was also a part early in the game, in the Russian campaign, at which we blew down a large building; the graphics from the explosion were amazing! Smoke and debris were everywhere. Speaking of smoke, this game has the best smoke grenades of any game ever! If you throw a smoke grenade, you cannot see through it at all; these are the best smoke effects I've ever seen.

Audio (Rating: 9/10)
Great sound effects and I loved all of the different voices they used for the AI.

Multiplayer (Rating: 10/10)
Although I only ever play Deathmatch, I am extremely pleased with the Multiplayer in this game. I could sit there and play multiplayer for hours. Yes, it's just your basic Deathmatch, but the areas they've got make this fun.

The Bad
>>> Gameplay (Rating: 8/10)
The story-line was all that immersive; it was good, but I'd say it could've been somewhat more immersive. I would've been much more "in to" the game if I hadn't had to keep switching characters each time I played a new campaign, but that definitely made sense. You play a Russian in the Russian campaign, British in the British campaign and American in the American campaign.

Artificial Intelligence (AI) (Rating: 9/10)
Some of the AI were stupid, but some of them were very smart. Nothing I didn't like about the AI.

Graphics (Rating: 8/10)
Some of the explosions, such as the first one in the game that blew up a vehicle, we're very unrealistic. Flat fire (a technique known as billboarding) flew up into the air. I said to myself, "No way is that next-gen graphics." Many times layers of flat fire will be used and it can look realistic, but this didn't.

Audio (Rating: 9/10)
Some of the sounds seemed to have come from earlier versions of Call of Duty or some other game; I've definitely heard these old sounds in other WWII games.

Multiplayer (Rating: 10/10)
Nothing I didn't like about the multiplayer.

The Bottom Line
>>> Overall Rating: 8.5/10
Oh yeah, buy it. It's a great next-gen game with graphics like you would not believe. As I said, the story isn't incredibly immersive, but single player was still really fun to play. Multiplayer is definitely awesome. So what are you waiting for? Go get it!

Xbox 360 · by Alex Barberi (8) · 2006

Two for Spree

The Good
The graphics are cosmetically better than the prequel, with eye catching lighting and shadows. Just like the first game, you experience the war from the American, British and Russian perspectives. Though the Battle of Stalingrad isn't too different from what you've seen before, there are notable battles intriguing enough to play, including the Second Battle of El Alamein, Point de Hoc and Hill 400.

There are some new welcoming features such as the grenade warning indicator, smoke bombs for cover, a decent arsenal of weapons and some vehicles to mount and maneuver. Each mission does present an interesting number of objectives on the offensive, defensive and covert parts. It's neat that in a couple of those missions you can complete the objectives in any order you wish. Then it's nice to make the acquaintance of Captain Price in the British missions.

The Bad
Much that the first game had to offer is tarnished by a volley of flaws from the upgraded engine and additional features. This is where the traditional reddening screen from taking wounds and regeneration begins in the rest of the series, which makes it hard to see who's shooting and shakes you off your otherwise perfect aim (especially sniping). There's no fun in most battles as you spend half the time ducking and covering from grenade after grenade, ruining the pace you would expect from a shooter.

Then come the many minor problems. For one, it takes so many more bullets to kill a single enemy (even on the easiest difficulty) with torso shots than it would in real life. It's disappointing that you can now only carry two weapons, not including a sidearm for a third. And there's no way to sprint, as was the case in United Offensive. Lastly, there's little in the way of music and none coming from the brilliant Michael Giacchino. And the sound effects are awful with constant chaotic yelling erupting from soldiers who sound like they escaped from a looney compartment.

The Bottom Line
The game mechanics take a lot of getting used to if you're so acquainted with the first game. It fails to capture the real feel of warfare and the fun ends quicker than it begins. When you've breezed through all three campaigns, there's just no real incentive to replay them again. This sequel feels kind of like it's riding on the back of the prequel and not showing off its full potential. If you get bored of this game, you'll be begging for another Call of Duty 1 expansion pack. Don't miss out on this game, but don't think you'll miss playing it after you finished it.

Windows · by Kayburt (30255) · 2021

This is a proper Call of Duty game

The Good
Everything's good. A classic FPS.

The Bad
Might have issues on modern systems, but that's not the game's fault.

The Bottom Line
If you love classic, competent FPS games, you owe it to yourself to try this one.

Windows · by Lal Fam (27) · 2024

Excellent world-war-two shooter, though not as good as the first.

The Good
The game looks fantastic, even with low detail settings - it's very scalable, and can run on older machines. The sounds are just awesome - if your windows aren't shaking from all the mortar fire, then your speakers aren't loud enough! The combat chatter that both friends and enemies will shout really adds to the atmosphere, and the weapons look and feel highly realistic. This truly feels like a war.

The Bad
There just aren't enough missions. Just as the game feels like it's reaching its climax, it stops. Multiplayer is also somewhat flawed.

The Bottom Line
This is a very awesome World War 2 shooter, and in my opinion, is the standard by which all further WW2 games should follow.

Windows · by wildweasel (36) · 2006

My first Call of Duty experience & thumbs up on this older game

The Good
An old game I got from a friend and which plays only on my XP laptop. This is a fun and fast paced FPS which was greatly inspired by SAVING PRIVATE RYAN and BAND OF BROTHERS. Even some of the dialog is lifted directly from the movie/HBO pieces.

I didn't care too much for driving the tanks but being a military grunt was awesome. Get used to higher ups ordering you to always be on point or do the impossible because, well, it wouldn't be much of a game if you got to hang in back.

Lots of replay for this game allowing you to choose the scenarios at various difficulty levels, too. Barriers and peeking around corners are vital towards your survival. On another note they actually take the time to detail how it was back in the day so you get introductory clips in black and white. Not bad for those who know little about WWII.

WHEN PLAYED: July and August 2010; PLAYING TIME: 15 hours; REPLAY VALUE: B plus to A minus; OVERALL GRADE: A minus.

The Bad
Mostly technical. I hated not being able to play it on my Vista desktop and had to do it on my laptop XP but that's not the fault of the game.

The Bottom Line
Assuming you have the platform for it this is an admirable WWII FPS. Enjoy!

Windows · by StorytellerShannon (14) · 2011

Contributors to this Entry

Critic reviews added by Big John WV, Wizo, Zeppin, nullnullnull, Patrick Bregger, Alaka, vicrabb, Cantillon, tarmo888, Xoleras, COBRA-COBRETTI, Jeanne, Yearman, Scaryfun, Picard, Corn Popper, Ronald Diemicke, Alsy, Emmanuel de Chezelles, Sciere, Spenot, Tim Janssen, chirinea, yenruoj_tsegnol_eht (!!ihsoy), Riemann80, Aubustou.