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Cannon Fodder 2

MobyRank MobyScore
DOS
70
3.9
Amiga
...
4.2
Macintosh
...
...
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Description

After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes.

The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’.

The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.

Screenshots

Cannon Fodder 2 DOS Mission briefing
Cannon Fodder 2 Amiga Trying to take down the wire fence.
Cannon Fodder 2 Amiga Survivors, on the other hand, are promoted and ready to go wherever the next mission sends them.
Cannon Fodder 2 DOS Recruits.

Part of the Following Group

User Reviews

A decent sequel. DOS Tomer Gabel (4416)

The Press Says

Amiga Games Amiga Dec, 1994 85 out of 100 85
High Score DOS Feb, 1995 4 out of 5 80
PC Games (Germany) DOS Jan, 1995 76 out of 100 76
Amiga Joker Amiga Dec, 1994 73 out of 100 73
PC Player (Germany) DOS Jan, 1995 73 out of 100 73
Joystick (French) Amiga Jan, 1995 70 out of 100 70
Pelit Amiga Jan, 1995 70 out of 100 70
Power Play DOS Feb, 1995 68 out of 100 68
The DOS Spirit DOS Dec 07, 2008 3 out of 6 50

Forums

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Trivia

Development

While converting the Amiga original to the PC, The Dome refused to speak to the game's level designer Stuart Campbell, as he had given their Last Action Hero license an extremely negative review while still working for Amiga Power magazine.

Awards

  • Amiga Joker
    • Issue 02/1996 – Best Strategical in 1995 (Readers' Vote)

Related Web Sites

  • Cannon Fodder 2: The Untold Story (One of the creators of Cannon Fodder 2 tells about how game was made, where the level names came and why levels are done the way they are.)
Contributed to by Sciere (234463), Plix (207) and MAT (66456)