MobyRank MobyScore
Atari ST
...
4.3
Macintosh
...
4.3
Amiga
...
4.5

Description

You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games. Worse yet, you've been cloned. Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy. Because of your depleted bodily fluids, you're gradually turning into a machine. You need to find and assimilate those clones before the transformation is complete.

Alternate Titles

  • "L'Arche du Capitaine Blood" -- French title
  • "Die Arche des Captain Blood" -- German title

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User Reviews

"An incandescent meteor tore through space with a scissors sound" DOS Ashley Pomeroy (227)
A completely unique landmark in computer gaming history. DOS Sam Jeffreys Bronze Star Contributing Member (3316)
An original, replayable game. Somewhat repetitious play. DOS Andreas Halma (30)

The Press Says

Zzap! Amiga Feb, 1989 81 out of 100 81
Zzap! Commodore 64 Dec, 1988 77 out of 100 77
Happy Computer Atari ST Jul, 1988 71 out of 100 71

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Trivia

A sequel to Captain Blood was planned for release at the end of 1988! I don't know why it was dropped, but a short interview with Philippe Ulrich and Didier Bouchon (in Tilt magazine, March '88) gives a tantalising glimpse of what could have been:

Q. What are we your projects for 1988? Will we see Blood in a new adventure?

A. The development of a second scenario for Blood is in progress. The game system is similar to the previous episode. It is a war against the KINGPAK, which are not the stupid, greedy beings that we know. In their history, they have a social organization, a culture, laws. The interface graphics, all the characters, their knowledge bases will be different. There are sixteen families of characters. They are much more intelligent, are equipped with memory and the capacity to communicate between themselves. The game's characters will have different knowledge and reactions according to each player.
To give you an idea, the conversational base in the first game is 4 KB, and 32 KB in the second. Then we envisage the release in October 1988 of another Blood adventure, which will be even more advanced. This game will contain a space flight simulation part, an arcade part with space combat and a contact part with the extraterrestrials; the interactivity will be larger in each section of the game. In the first game, it is necessary to successfully teleport your enemies into the Ark to kill them whereas, in the next one, the Ark evolves/changes considerably; more sophisticated weapons, the appearance of shuttles and especially Blood will be able to leave the Ark.

Q. Will the players finally see his face?

A. Yes, and the player will be able to put himself in the skin of Blood or that of his/her partner Torka, the Ondoyante. Already present in the first game, she also plays an important part in the second episode.

Interview by Dany Boolauck, Tilt n°52 March 1988, p24
Source: http://cpcrulez.free.fr/games_ERE_informatique88.htm


This entry was contributed by Quapil Bronze Star Contributing Member (4782), Andreas Halma (30), POMAH (19497), Martin Smith (64035), Garcia (5010), Cochonou Bronze Star Contributing Member (1021) and Belboz Bronze Star Contributing Member (6609)
 

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