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Description

You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.

Captive has a sci-fi setting, but resembles more a fantasy RPGs with robots and droids. With the help of the droids you explore tech-dungeons and seek information, which leads to the next planet(s) on a path, the end of which is your cell.

The movement and fighting is similar to games like Eye of the Beholder, but you can buy droid parts in shops beside the usual weapons and items. The droids haven't levels like in "normal" role-playing games; you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.

Screenshots

Captive Atari ST Landing on Butre
Captive Amiga A power outlet, this is quite important once you droids starts to drain their batteries, can also be used for zapping enemies
Captive Amiga Boooom
Captive Amiga First encounter with some shrubberies, only the first two droids can attack

Part of the Following Groups

User Reviews

Extremely well done Amiga Mark Papadakis (30)

Critic Reviews

Computer and Video Games (CVG) Amiga Oct, 1990 94 out of 100 94
ST Format Atari ST Nov, 1990 93 out of 100 93
Zzap! Amiga Jan, 1991 91 out of 100 91
Amiga Action Amiga Jan, 1991 86 out of 100 86
ASM (Aktueller Software Markt) DOS Jan, 1993 9 out of 12 75
PC Games (Germany) DOS Dec, 1992 71 out of 100 71
Joker Verlag präsentiert: Sonderheft Atari ST 1992 62 out of 100 62
Joker Verlag präsentiert: Sonderheft Amiga 1992 62 out of 100 62
Power Play DOS Dec, 1992 49 out of 100 49
Power Play Amiga Jan, 1991 44 out of 100 44

Forums

Topic # Posts Last Post
Looking for full ibm version for this classic 1 Rhett Reess
Jun 07, 2007

Trivia

Ending

After completing the game, the game (because of a certain event that will not be spoiled at this point) continues and you basically start again - however, the entire game world, including all maps, will be randomly re-generated.

Awards

  • Amiga Power
    • May 1991 (Issue #00) - #31 in the "All Time Top 100 Amiga Games"
  • ST Format
    • January 1993 (issue #42) - #47 in '50 finest Atari ST games of all time' list

Related Web Sites

  • Captive Base (A site dedicated to the classic Atari/Amiga/PC game Captive. FAQ/Downloads/Cheats and much more!)
  • Captive Resource Guide "CRG" (A Web site devoted to the 1990 Mindscape (original Atari ST & Amiga later updated for the PC) RPG game "Captive". This site covers all aspects of the game through Mission 3 including, tips, images, level walk-thru, maps, strategies, passwords, codes, game saves, and the PC version of the game for download. The CRG site is at present still growing.)
Contributed to by EboMike (3005), Naglfar (102) and B.L. Stryker (20860)