DescriptionCarrier Command was one of the first real-time strategy games.
You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.
As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present. You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.
From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. The weapon payloads on your vehicles are completely configurable based on your needs. An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.
Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.
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Part of the Following Groups
|3D strategy at it's peak on Atari ST||Atari ST||El_Freako (181)|
|Shame about the bugs!||Amstrad CPC||Colin Pearson (2)|
|One of the best early 3-D games||DOS||Susan Montgomery (1)|
|Atari ST User||Atari ST||Jun, 1988||10 out of 10||100|
|The Games Machine (UK)||Atari ST||Jun, 1988||98 out of 100||98|
|Sinclair User||ZX Spectrum||Jun, 1989||96 out of 100||96|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Jul, 1989||923 out of 1000||92|
|Power Play||DOS||Nov, 1989||80 out of 100||80|
|ST Action||Atari ST||Jan, 1993||79 out of 100||79|
|Play Time||Amiga||Jun, 1991||76 out of 100||76|
|Play Time||Atari ST||Jun, 1991||76 out of 100||76|
|Joker Verlag präsentiert: Sonderheft||Commodore 64||1990||67 out of 100||67|
|Computer Gaming World (CGW)||Atari ST||Oct, 1988||Unscored||Unscored|
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1001 Video GamesThe Amiga and Atari ST versions of Carrier Command appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Atari ST versionOn the Atari ST disc was a backup-program. You had to wait for the desktop to come on-screen before inserting the disc. The manual specifically commends to make a backup and play from that disc instead of from the original.
Also, the titlemusic would only load if you had a double-sided discdrive in your ST.
MusicThe PC, Amiga and ZX Spectrum releases of Carrier Command came with a special bonus, a cassette tape with an extended stereo version of the theme song. It was called Just Another Mission and it was by Dave Lowe, sung by an anonymous female session singer.
The Atari ST and Amiga versions of the game included a short sampled rendition of Lowe's music as the theme tune. The 128K ZX Spectrums had AY chip music, but due to a bug it was not allowed to play all the way through, and so without downloading it the player cannot hear the full piece.
- Amiga Power
- May 1991 (Issue #00) - #15 in the "All Time Top 100 Amiga Games"
- ST Format
- August 1991 (Issue #8) – #8 Top Atari ST Classic Games (Editorial staff vote)
Information also contributed by Ashley Pomery, El Freako and Mo