MobyRank MobyScore
Amiga
...
3.6
ZX Spectrum
...
3.1
Atari ST
...
3.3

Description

Carrier Command was one of the first real-time strategy games.

You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.

As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present. You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.

From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. The weapon payloads on your vehicles are completely configurable based on your needs. An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.

Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.

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User Reviews

3D strategy at it's peak on Atari ST Atari ST El_Freako (175)
Shame about the bugs! Amstrad CPC Colin Pearson (2)
One of the best early 3-D games DOS Susan Montgomery (1)

The Press Says

The Games Machine (UK) Atari ST Jun, 1988 98 out of 100 98
Power Play Amiga Oct, 1988 84 out of 100 84
Power Play Atari ST May, 1988 8 out of 10 80
Power Play DOS Nov, 1989 80 out of 100 80
Happy Computer Atari ST Jun, 1988 78 out of 100 78
Joker Verlag präsentiert: Sonderheft Commodore 64 1990 67 out of 100 67
Computer Gaming World (CGW) DOS Jun, 1991 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Computer Gaming World (CGW) Macintosh Jun, 1991 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Computer Gaming World (CGW) Commodore 64 Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Atari ST Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

Atari ST version

On the Atari ST disc was a backup-program. You had to wait for the desktop to come on-screen before inserting the disc. The manual specifically commends to make a backup and play from that disc instead of from the original.

Also, the titlemusic would only load if you had a double-sided discdrive in your ST.

Music

The PC, Amiga and ZX Spectrum releases of Carrier Command came with a special bonus, a cassette tape with an extended stereo version of the theme song. It was called Just Another Mission and it was by Dave Lowe, sung by an anonymous female session singer.

The Atari ST and Amiga versions of the game included a short sampled rendition of Lowe's music as the theme tune. The ZX Spectrum had AY chip music, but due to a bug it was not allowed to play all the way through, and so without downloading it the player cannot hear the full piece.

Information also contributed by Ashley Pomery, El Freako and Mo


This entry was contributed by Rola (5791), ClydeFrog (10081), Kabushi (104305) and Martin Smith (63223)
 

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