Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific
The game is played on a 72x84 hexagonal grid. The player can gives orders to the individual units and squadrons, which include naval vessels and land based aircraft. The computer then simulates how they perform their actions. The game is quasi real-time, meaning that the game can be paused at any given moment at which time the player can give orders to the units. All interaction with the game is through a menu interface. Orders that can be given to units include strike, escort, transport, support, refuel and more complex maneuvers such as strike routines .