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DescriptionCarve is a watercraft racing game, taking the player through many different environments and rough waters. The ultimate goal is to cross the finish line before the competition, but success depends on your ability to pull of stunts and take gambles as well. Featuring a simple trick system, success depends on correct timing of trick use to boost your speed. A buoy miss system allows you to bypass a limited number of buoys as well, adding in another strategic element.
Gameplay modes include quick race, tournament, trick tutorial and multiplayer via system link and Xbox Live.
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The Press Says
|GameCell UK||2004||8 out of 10||80|
|Xbox World Australia (XWA)||Mar 01, 2004||72 out of 100||72|
|Game Chronicles||Mar 12, 2004||7.1 out of 10||71|
|GameSpot||Feb 27, 2004||6.6 out of 10||66|
|Eurogamer.net (UK)||Apr 29, 2004||6 out of 10||60|
|IGN||Mar 04, 2004||5.5 out of 10||55|
|Jeuxvideo.com||Mar 23, 2004||10 out of 20||50|
|Game Revolution||Mar, 2004||C||50|
|The Video Game Critic||Jul 16, 2008||C-||42|
|Factornews||Apr 21, 2004||4 out of 10||40|
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DevelopmentThis game started life in late 2000 when Microsoft commissioned Argonaut to make a jet ski racing title for its upcoming console, the Xbox. Somewhere along the line, around mid-2002, Microsoft's marketing team got cold feet about the project and the financial plug was pulled. Argonaut self-funded the project for a year before Take 2 (Global Star's parent company) picked it up for publishing. It was released in Europe and the US in early 2004.
Mike Betzel (27) added Carve (Xbox) on Mar 16, 2004
Terry Donovan, Susan Cummings, Jamie King, David Nottingham, Jenefer Gross, Greg Ryan, Tim Sweeney, I. Dave Kim, Michael Cala, Tony King, Dan Lish, Jennifer Kolbe, Daniel Einzig, Kristine Severson, Marc Nesbitt, Gregg Sanderson, Peggy Yu