DescriptionCarve is a watercraft racing game, taking the player through many different environments and rough waters. The ultimate goal is to cross the finish line before the competition, but success depends on your ability to pull of stunts and take gambles as well. Featuring a simple trick system, success depends on correct timing of trick use to boost your speed. A buoy miss system allows you to bypass a limited number of buoys as well, adding in another strategic element.
Gameplay modes include quick race, tournament, trick tutorial and multiplayer via system link and Xbox Live.
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|GameCell UK||2004||8 out of 10||80|
|Xbox World Australia (XWA)||Mar 01, 2004||72 out of 100||72|
|GameSpot||Feb 27, 2004||6.6 out of 10||66|
|GameZone||Mar 10, 2004||6.5 out of 10||65|
|GameSpy||Mar 13, 2004||60|
|Eurogamer.net (UK)||Apr 29, 2004||6 out of 10||60|
|MS Xbox World||Apr 08, 2004||6 out of 10||60|
|Game Revolution||Mar, 2004||C||50|
|The Video Game Critic||Jul 16, 2008||C-||42|
|Factornews||Apr 21, 2004||4 out of 10||40|
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DevelopmentThis game started life in late 2000 when Microsoft commissioned Argonaut to make a jet ski racing title for its upcoming console, the Xbox. Somewhere along the line, around mid-2002, Microsoft's marketing team got cold feet about the project and the financial plug was pulled. Argonaut self-funded the project for a year before Take 2 (Global Star's parent company) picked it up for publishing. It was released in Europe and the US in early 2004.