Description

Sega's 8-bit systems received their own version of the Genesis' Disney platformer. The story and main theme remain the same, but the game has its own unique levels and slightly different gameplay mechanics.

To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.

Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.

Alternate Titles

  • "Mickey Mouse no Castle Illusion" -- Japanese Game Gear title
  • "ミッキーマウスのキャッスルイリュージョン" -- Japanese Game Gear spelling

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The Press Says

VideoGame SEGA Master System Jun, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Tilt SEGA Master System Mar, 1991 19 out of 20 95
Mean Machines SEGA Master System Jan, 1991 93 out of 100 93
neXGam SEGA Master System Dec 27, 2009 9 out of 10 90
Games-X Game Gear May, 1991 82 out of 100 82
Video Games SEGA Master System Jun, 1991 82 out of 100 82
Power Play Game Gear Jul, 1991 80 out of 100 80
Power Play SEGA Master System Jun, 1991 80 out of 100 80
Electronic Gaming Monthly (EGM) Game Gear Jun, 1991 7.75 out of 10 78
GamePro (US) Game Gear Nov, 1991 3 out of 5 60

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This entry was contributed by Terok Nor (16793)
 

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