Castles II: Siege & Conquest
Published by Developed by Released Platforms |
Genre Perspective Pacing Gameplay Setting |
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The game ratings for each category and platform are displayed below. The score for a particular platform is the average of all categories. Games must have 5 votes before they are given a MobyScore.
Breakdown by Rating Category
AIHow smart (or dumb) you perceive the game's artificial intelligence to be | 3.7 |
GameplayHow well the game mechanics work (player controls, game action, interface, etc.) | 4.0 |
GraphicsThe quality of the art, or the quality/speed of the drawing routines | 3.8 |
Personal SlantHow much you personally like the game, regardless of other attributes | 4.1 |
Sound / MusicThe quality of the sound effects and/or music composition | 3.6 |
Story / PresentationThe main creative ideas in the game and how well they're executed | 3.8 |
Overall User Score (27 votes) | 3.8 |
Breakdown by Platform
Platform | Votes | Total |
---|---|---|
Amiga | Awaiting 5 votes... | |
Amiga CD32 | Awaiting 5 votes... | |
DOS | 27 | 3.8 |
AI | 3.5 | |
Gameplay | 4.1 | |
Graphics | 3.7 | |
Personal Slant | 4.1 | |
Sound / Music | 3.4 | |
Story / Presentation | 3.7 | |
FM Towns | Awaiting 5 votes... | |
Macintosh | Awaiting 5 votes... | |
PC-98 | Awaiting 5 votes... | |
Windows | Awaiting 5 votes... |
User Reviews
A fun uncomplicated game of middle age warfare | DOS | Andrew Grasmeder (229) |
Selected Shots
Amiga CD32 Credits
Executive Producer:
Producer:
Game Design:
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Lead Programmer:
Artificial Intelligence:
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Amiga Programming and CD32 Conversion:
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Music by:
Producer:
Vincent DeNardo (credited as Vince DeNardo)
Associate Producer:Game Design:
Privy Counsellor:
Lead Programmer:
Artificial Intelligence:
Plot Engine:
Design:
Programming:
Additional Programming:
Amiga Programming and CD32 Conversion:
Almathera
Artwork:Plot Authoring:
Music by: