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NESThe DOS Spirit
Jeg finner ingen grunn til å ikke gi tittelen en Golden DOS Spirit. Dette er rett og slett en av NES-plattformens soleklare stjerner. Mario kan ta seg en jævla bolle!
Le premier épisode était bien, celui là est génial. Heureusement qu'il existe des softs qui servent surtout à mettre les bons en valeur!
With the new backpack system, the non-linearity and more emphasis on a story, Castlevania 2: Simon's Quest is my pick out of the three NES games in the series.
Simon‘s Quest spielt sich angenehm, die Rätsel sind nicht allzu
knifflig und es macht Spaß, sich
immer wieder einen Charakter-Level nach oben zu arbeiten. Wer
sich an dem etwas ältlichen Spielprinzip nicht stört, bekommt ein
solides Action-Adventure geboten,
das wochenlang unterhalten kann.
Ce nouvel épisode accorde une plus grande importance à l'aspect arcade / aventure qui était déjà présent dans Castlevania. Mais c'est également un grand jeu d'action qui exige de bons réflexes pour abattre de redoutables ennemis et franchir des obstacles. La grand innovation de ce programme repose sur une alternance de jours et de nuits.
Sorti un an après Castlevania au Japon, Simon's Quest a souffert de la réputation de son grand frère et les lourds changements qui ont été opérés ont été mal acceptés par bon nombre de joueurs. Ce deuxième opus n'en reste pas moins un bon titre, qui mérite bien sa place dans la cultissime série Castlevania.
So despite the almost non-existant difficulty, Simon's Quest proves to be another good game from Konami. This chapter is a nice twist on the Castelvania forumla, with some cool features like the day-night cycle, and the ability to choose your own path is a bonus. The game may only last a couple of hours, but it'll be time well spent. It may not match up to Castlevania III, but Castlevania II is still a great chapter in the Castelvania saga, one that 'Vania fans should look into.
It may not be as challenging as others in the series—as you essentially have unlimited lives—but the sense of having a open ended world to explore more than makes up for it. It feels even more open than Castlevania: Symphony of the Night—which was completely set in Dracula's castle. In short, Castlevania II is one of my favorite Castlevania games.
NES100 aktuelle PC-Spiele
Castlevania 2 is a true classic that mixes action, adventure, and RPG elements very well. It's definitely worth a try, and belongs in every NES gamer's library.
Despite the absence of any real bosses and a story that just kind of throws you into the middle of a town with no idea of what to do, this is one hell of a game. This game SHOULD be in your collection. Simon's Quest will always be remembered for taking a step away from the platformer game, and a step to a RPG/Adventure-type game and at the same time it retains the classic feel of the series.
Is Castlevania II fun? Yes. But if you are simply looking for straightforward adventuring with no need for excessive thinking and clue-finding, you're not going to be so amused with the game. It does sort of have that Castlevania feel, yet it also gives the impression of a completely different game. Konami took a risk with its sequel, but certainly they did not do anything particularly harmful to the series. And just to appease fans' worries, Castlevania III took back the night and returned to the series' roots of traveling along, simply whipping, not worrying about buying laurels or keeping an eye to the skies for dusk to return. Still, this title should not be overlooked, for it is indeed a classic.
Il faut tout de même signaler que le personnage principal peut augmenter ses capacités durant son aventure (appelées également points d'expérience), ce qui donne a Simon's Quest un petit air de jeu de rôles, tout comme la saga des Zelda. Alors, amateurs de sensations fortes, sachez ce qui vous attend et bon jeu!
Castlevania II - Simon's Quest" ist nicht nur eine gelungene Fortsetzung, durch die damals noch revolutionäre "Außenwelt" hat man erst Spiele wie Diablo und Co. möglich gemacht. Dass man diese und andere Neuerungen auf Kosten der Steuerbarkeit von Simon gemacht hat, bleibt ein Manko, das man aber in Anbetracht des Resultats gerne vergisst. Nicht vergessen wird man hingegen die fehlende Automap oder andere Hinweise auf den Storyverlauf, da man so einfach viel zu lange planlos herumirrt. Wie schon beim ersten Teil gilt auch hier: Die 500 Punkte sind für Fans der Serie sehr gut investiert. Genre-Neulinge sind zwar durch den niedrigeren Schwierigkeitsgrad besser aufgehoben, sollten aber dennoch ein paar Euros mehr investieren und sich einen der erstklassigen DS-Teile holen.
Castlevania II was the perfect game to play in 1988. Sitting in your basement with your NES, accompanied by a couple of friends and copy of Nintendo Power – together deciphering the game's cryptic clues and passing the controller around the room to help lessen the boredom of the tedious parts. It was a game tailor-made for what the culture of being a Nintendo gamer was, 20 years ago. But removed from that context, it's lost some of its original appeal.
NESLens of Truth
Well for Simon his return to Castlevania was a lackluster journey. The original game was great and I couldn’t wait to get my hands on this one. Like I said though, when I was younger I had a whole different opinion on this game. Now, the flaws that I overlooked are too glaring this time around. Simon’s Quest and its new gameplay features are a stepping stone for all types of games to follow, but the entire package just falls way short. Honestly if you have fond memories of this game don’t go back and play it, you will be extremely disappointed in its mediocrity.
In the original Castlevania, you journeyed up multiple floors of a castle, merrily whipping zombies and Dracula's generals until you reached the throne room and unleashed your fury against the Count himself. However, as it turns out, old Drac cast a deadly curse on you right when you dealt the fatal blow. So now, in Castlevania II: Simon's Quest, you have to break the curse by--get this--recovering the Count's body parts from the various monster-filled mansions the villagers socked them away in. That's not the only twist, either. This second installment does away with the linear level structure from the first game and instead lets you explore a contiguous world of towns, mansions, and haunted wilderness at your leisure.
The problem is that all of these ambitious ideas were mashed together so haphazardly that it crushed any of its potential. The challenging platforming segments - arguably the most fundamental aspects of the series - are almost completely absent. There’s no good sense of direction or goal, which forces you to waste time wandering aimlessly in the wrong directions. The puzzles are so ridiculously obscure, and even interacting with the NPCs and uncovering even the most basic secrets is a chore. Unless you’ve got the patience to explore every last possible way to advance to a new area, you’ll probably end up consulting a walkthrough. Considering how poorly made this game is, you’re going to need all the help you can get.
The game would be above average if it wasn't for the horrible, horrible script - You honestly have no idea where to go at times, just because villagers tell you utter nonsense. On top of that, the broken-English speaking villagers that are supposed to give good hints are mingled with villagers that are supposed to give bad hints, making it quite frustrating sometimes. Ultimately, while it's not as bad as a lot of people say, it does have a lot of glaring flaws which make it less enjoyable.
NESThe Video Game Critic
Simon's Quest lacks the arcade flavor of the first game, but its graphics and sound are very good. The monsters include the usual suspects like skeletons, swamp creatures, and werewolves, but there are also new surprises like web-slinging spiders and hands that reach out of graves. The soundtrack is high quality, but much like the gameplay, it is repetitive. Simon's Quest is far more expansive than the first, so a much-needed password feature is provided. The game has three different endings, but don't expect much from them. Castlevania II just isn't as fun as the original game, and its new RPG elements weigh it down.
Indeed, spend your time with this only if you’re a diehard fan who has to jaunt through every inch of Castlevania unholy ground (like me), but for heaven’s sake, take a guide of some sort along, and get that Ebay seller screen ready - even the hardcore won’t want to endure a second go round with this curse.