DescriptionYou are a mage descending into the dungeons of Nemesis the Lich, in order to kill him and save one guy named Grelminar.
Catacomb 3-D is a simple fantasy first-person shooter game. To get to Grelminar, you have to complete several maze-like levels. Your sole weapon is a fireball spell, which can be used an unlimited number of times and can be charged up to cause more damage. You can also find one-time use items: bolts and nukes. A bolt launches several fireballs in a machine-gun fashion, while a nuke launches a ring of fireballs in all directions.
The various enemies (such as orcs or trolls) that you meet while exploring are the main target for those fireballs. However, you can also destroy whole sections of walls, which is often necessary to complete the level.
Items you can find include (apart from bolts and nukes) healing potions, keys to open doors, and scrolls that provide hints.
There isn't an overhead map in the game, but you have a compass to guide you. What's more, various areas of the map have specific names displayed at the bottom of the screen, making it a bit easier to navigate.
- "Catacombs 3" -- Commercial Re-Release
- "Catacomb 3-D: The Descent" -- Complete Title
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|Freegame.cz||Dec 16, 2005||78 out of 100||78|
|PC Joker||Oct, 1993||65 out of 100||65|
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CatacombWhat's the difference between the two Catacomb Abyss games? Well, they're very similar, but two different game releases. Catacombs 3-D came first, completed in 1991 and released in 1992, as part of the Gamer's Edge series before id split, including Keen Dreams, Hovertank, Dangerous Dave etc.
The Catacomb Abyss (a 3-episode game, the 1st being shareware) was released later in 1992. It uses the same engine but was NOT developed by the id guys, but rather other Softdisk people after id left.
EngineThe engine for this game was later re-used in its sequel, The Catacomb Abyss.
InconsistenciesThe names of the main antagonist and the victim are reversed on the cover. In the game, Nemesis is the one who captured Grelminar, while the back cover suggests the opposite.
UIAs a time-saver, much of the interface is based on Commander Keen: Goodbye Galaxy (see screenshots).
Information also contributed by Trixter
Related Web Sites
- Catacomb Crypt (Anything and everything you need to know about the Catacomb series.)