New MobyGoal! We're aiming for 1,500 well documented Arcade games.
Generating a new character.
Starting a new dungeon.
Combat with dastardly foes
Things get more dangerous when you descend deeper into the caverns.
Exploration does not always yield rewards.
Generating a character.
Entering the dungeon.
Now if that isn't the world's cutest rust monster!
Ka-ching! Don't see too many moneybag$ lying around in real life... of course, maybe I'm just not spending enough time in dungeons.
Contents of the bag revealed!
Ergh, I walk into a hidden trap!
The trap strews fire everywhere!
Moving along from the temple (the cross) I get healed courtesy of a random encounter with a health potion (with only a very slight possibility of being misidentified as a poison potion!)
Help, I can't swim!
That electric archway will also heal me.
A river of slime? No sir, I don't like it.
Leveling up -- pick a stat to increase.
Surrounded by giant amoebae? Time for me to ... split! Ah, I kill me.
A useful floor type to recognize!
Here I just thought it made me wet!
Urk! The poison got me!
High score table.
We chew bubble gum and document games. And we're all out of gum. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
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