Our Users Say
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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
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|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (7 votes)
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Hotel Mario was the first in what could have been two games for the CD-i featuring the plumber and his bro, Luigi. While Mario's Wacky Worlds never saw the shining light of completion, this title did, but spun its tale of tragedy in the Mushroom Kingdom via puzzle oriented hotel crashing. Not particularly bad; one of the more playable and enjoyable titles available for the CD-i, but far from the polished gameplay of Nintendo-based Mario titles (minus Mario is Missing and Mario's Time Machine, of course).
The game sounds simple enough, go through several levels while banishing Koopa Troopas and other enemies. However, this is quite addicting stuff and it is strongly recommended you use the joypad for max enjoyment.
Hotel Mario's graphics are decent but nothing spectacular, and each level is introduced with a low-budget cartoon cinematic. Upbeat music plays constantly throughout the game and it does get annoying before long. Hotel Mario is easy to learn but supremely difficult to master. Although there are only seven hotels, each has ten stages that all look and play pretty much the same. I felt like I was playing the same stages over and over. It's no classic, but if you're looking for arcade action for your CD-i, you could do far worse.
This game is fun, but you'll soon be bored. Younger kids will need some adult guidance to overcome the tough challenge. Mario maniacs might want to check out this Mushroom Kingdom, even if they just end up watching the cartoons.