DescriptionA vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the Checkpoints 5 times before your enemies do) and Flag Rally (CTF). 6 playable characters with 4 unlockable guest stars. For 1 to 4 players.
- "Cel Damage Overdrive" -- PS2 title
- "Cel Damage HD" -- PS3 / PS4 / PS Vita / Xbox One title
Part of the Following Groups
- Gameplay feature: Chainsaws
- Genre: Car / motorcycle combat
- Launch title: Xbox (North America)
- Visual technique / style: Cel shaded
|Toon in, drop out||Xbox||Tony Denis (454)|
|GamePro (US)||Xbox||Nov 15, 2001||4.5 out of 5||90|
|The Next Level||Xbox||Dec 19, 2001||B+||83|
|4Players.de||GameCube||Jul 18, 2002||70 out of 100||70|
|64 Power / big.N / N Games||GameCube||May, 2002||68 out of 100||68|
|Jeuxvideo.com||PlayStation 2||Dec 23, 2003||13 out of 20||65|
|IGN||GameCube||Jan 11, 2002||6.3 out of 10||63|
|Thunderbolt Games||Xbox||May 18, 2003||6 out of 10||60|
|GameSpot||Xbox||Nov 16, 2001||5.7 out of 10||57|
|Kombo.com||GameCube||Nov 15, 2003||5.5 out of 10||55|
|Game Revolution||Xbox||Dec 01, 2001||C-||42|
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Hidden messagesThere are messages from the developers hidden on top of the jungle temple. To see them you need to be in an alternate rendering mode.
Microsoft's involvementAccording to a Gamasutra article for Cel Damage, it was initially known as Cartoon Mayhem and was designed as a racing game with cartoon gags and elements thrown in, and was intended to be published by Microsoft exclusively for the Xbox. Creative differences between Psuedo Interactive and Microsoft led to the former signing a deal with Electronic Arts.
SequelA sequel to Cel Damage, Cel Damage 2, was intended to be released in late 2003 and featured a wealth of improvements, including new gameplay mechanics where the player can go on foot and hijack enemy cars. Sadly, it was cancelled due to the original game's lack of profitability and the lack of any interested publishers.
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