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A vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the Checkpoints 5 times before your enemies do) and Flag Rally (CTF). 6 playable characters with 4 unlockable guest stars. For 1 to 4 players.


Cel Damage GameCube Intro Cutscene
Cel Damage GameCube Batter Up!
Cel Damage PlayStation 2 Title screen.
Cel Damage GameCube Futuristic world

Promo Images

Cel Damage Wallpaper
Cel Damage Wallpaper
Cel Damage Wallpaper
Cel Damage Wallpaper


Alternate Titles

  • "Cel Damage Overdrive" -- PS2 title
  • "Cel Damage HD" -- PS3 / PS4 / PS Vita / Xbox One title

Part of the Following Groups

User Reviews

Toon in, drop out Xbox Tony Denis (355)

Critic Reviews

The Next Level Xbox Dec 19, 2001 B+ 83
GamePro (US) GameCube Dec 17, 2001 4 out of 5 80
GameZone GameCube Feb 13, 2002 7.9 out of 10 79
Nintendojo GameCube 2002 7.5 out of 10 75 GameCube Jul 18, 2002 70 out of 100 70 Xbox May 15, 2002 14 out of 20 70
Gamezilla Xbox Jan 18, 2002 62 out of 100 62
GameSpot Xbox Nov 16, 2001 5.7 out of 10 57
Game Informer Magazine Xbox Dec, 2001 5 out of 10 50
The Video Game Critic Xbox Dec 06, 2001 C- 42


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Hidden messages

There are messages from the developers hidden on top of the jungle temple. To see them you need to be in an alternate rendering mode.

Microsoft's involvement

According to a Gamasutra article for Cel Damage, it was initially known as Cartoon Mayhem and was designed as a racing game with cartoon gags and elements thrown in, and was intended to be published by Microsoft exclusively for the Xbox. Creative differences between Psuedo Interactive and Microsoft led to the former signing a deal with Electronic Arts.


A sequel to Cel Damage, Cel Damage 2, was intended to be released in late 2003 and featured a wealth of improvements, including new gameplay mechanics where the player can go on foot and hijack enemy cars. Sadly, it was cancelled due to the original game's lack of profitability and the lack of any interested publishers.

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Contributed to by Vegito Blue (4945), Charly2.0 (72814), DaHero (977) and Sciere (465942)