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A vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the Checkpoints 5 times before your enemies do) and Flag Rally (CTF). 6 playable characters with 4 unlockable guest stars. For 1 to 4 players.


Cel Damage GameCube Circular Sawed!
Cel Damage GameCube Intro Cutscene
Cel Damage GameCube Chainsawed
Cel Damage GameCube Futuristic world

Promo Images

Cel Damage Wallpaper
Cel Damage Wallpaper
Cel Damage Screenshot
Cel Damage Screenshot


Alternate Titles

  • "Cel Damage Overdrive" -- PS2 title
  • "Cel Damage HD" -- PS3 / PS4 / PS Vita / Xbox One title

Part of the Following Groups

User Reviews

Toon in, drop out Xbox Tony Denis (454)

Critic Reviews

GamePro (US) Xbox Nov 15, 2001 4.5 out of 5 90
The Next Level Xbox Dec 19, 2001 B+ 83 GameCube Jul 18, 2002 70 out of 100 70
64 Power / big.N / N Games GameCube May, 2002 68 out of 100 68 PlayStation 2 Dec 23, 2003 13 out of 20 65
IGN GameCube Jan 11, 2002 6.3 out of 10 63
Thunderbolt Games Xbox May 18, 2003 6 out of 10 60
GameSpot Xbox Nov 16, 2001 5.7 out of 10 57 GameCube Nov 15, 2003 5.5 out of 10 55
Game Revolution Xbox Dec 01, 2001 C- 42


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Hidden messages

There are messages from the developers hidden on top of the jungle temple. To see them you need to be in an alternate rendering mode.

Microsoft's involvement

According to a Gamasutra article for Cel Damage, it was initially known as Cartoon Mayhem and was designed as a racing game with cartoon gags and elements thrown in, and was intended to be published by Microsoft exclusively for the Xbox. Creative differences between Psuedo Interactive and Microsoft led to the former signing a deal with Electronic Arts.


A sequel to Cel Damage, Cel Damage 2, was intended to be released in late 2003 and featured a wealth of improvements, including new gameplay mechanics where the player can go on foot and hijack enemy cars. Sadly, it was cancelled due to the original game's lack of profitability and the lack of any interested publishers.

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Contributed to by Caelestis (4943), Charly2.0 (124500), DaHero (977) and Sciere (505796)