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A vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the Checkpoints 5 times before your enemies do) and Flag Rally (CTF). 6 playable characters with 4 unlockable guest stars. For 1 to 4 players.


Cel Damage GameCube Futuristic world
Cel Damage PlayStation 2 Title screen.
Cel Damage GameCube Circular Sawed!
Cel Damage GameCube Chainsawed

Promo Images

Cel Damage Wallpaper
Cel Damage Wallpaper
Cel Damage Wallpaper
Cel Damage Wallpaper


Alternate Titles

  • "Cel Damage Overdrive" -- PS2 title
  • "Cel Damage HD" -- PS3 / PS4 / PS Vita / Xbox One title

Part of the Following Groups

User Reviews

Toon in, drop out Xbox Tony Denis (379)

Critic Reviews

XboxAddict Xbox Nov 23, 2001 8 out of 10 80
GameZone GameCube Feb 13, 2002 7.9 out of 10 79 GameCube Jun 14, 2002 14 out of 20 70 GameCube Jul 18, 2002 70 out of 100 70 PlayStation 2 Dec 23, 2003 13 out of 20 65
IGN GameCube Jan 11, 2002 6.3 out of 10 63
GameSpy GameCube 2002 60 out of 100 60
GameSpot Xbox Nov 16, 2001 5.7 out of 10 57
Game Revolution Xbox Dec 01, 2001 C- 42
XboxAddict Xbox Nov 30, 2003 4 out of 10 40


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Hidden messages

There are messages from the developers hidden on top of the jungle temple. To see them you need to be in an alternate rendering mode.

Microsoft's involvement

According to a Gamasutra article for Cel Damage, it was initially known as Cartoon Mayhem and was designed as a racing game with cartoon gags and elements thrown in, and was intended to be published by Microsoft exclusively for the Xbox. Creative differences between Psuedo Interactive and Microsoft led to the former signing a deal with Electronic Arts.


A sequel to Cel Damage, Cel Damage 2, was intended to be released in late 2003 and featured a wealth of improvements, including new gameplay mechanics where the player can go on foot and hijack enemy cars. Sadly, it was cancelled due to the original game's lack of profitability and the lack of any interested publishers.

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Contributed to by Vegito Blue (4967), Charly2.0 (81283), DaHero (977) and Sciere (478932)