User Reviews

Toon in, drop out Xbox Tony Denis (312)

Our Users Say

Platform Votes Score
GameCube 6 3.6
PlayStation 2 Awaiting 5 votes...
PlayStation 3 Awaiting 5 votes...
PlayStation 4 Awaiting 5 votes...
PS Vita Awaiting 5 votes...
Xbox 8 3.8
Xbox One Awaiting 5 votes...
Combined User Score 14 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
XboxGamePro (US) (Nov 15, 2001)
Cel Damage takes players behind the scenes at an animation studio, where the on-staff creations including nerdy Flemming, sexy Dominique Trix, and black-and-white duck Fowl Mouth do battle in their vicious vehicles between takes. All the rules of your favorite cartoons apply: Oversized weapons like hatchets, baseball bats, and sticks of dynamite fly through the 12 arenas, flattening, frying, and flummoxing any other toons that get in the way. Car control is spot-on, the character voices are some of the best in recent memory, the music is subtly energetic and the graphics are appropriately silly and bright. Cel Damage is a clever and enjoyable rethinking of the car combat genre that could have been done on any system, but Xbox owners will be glad that it exists on theirs.
XboxThe Next Level (Dec 19, 2001)
Cel Damage is an excellent first-generation title. Featuring a variety of of humorous antics, mutiplayer options (which sadly I was unable to truly experience) easily make this an enjoyable package for beginners to the car combat genre and a welcome, fun holiday gift for younger audiences.
GameCubeGamePro (US) (Dec 17, 2001)
By creating a world that defies almost every law of gravity and Newtonian mechanics, and populating it with quirky characters like the demonic Sinder and Fowl Mouth, a duck with a penchant for Raymond Chandler'esque drivel, Pseudo Interactive has captured the maniacal essence of old Looney Tunes cartoons. Each character spews snappy dialogue and boasts humorous animations, while vehicles lurch and wobble like rubber. The intuitive controls enable you to pick up and play, though navigating some of the tighter spots can get frustrating. Players used to Twisted Metal: Black's immense levels may find Cel Damage's too confining and get bored after unlocking them all, which won't take more than a few hours. In no other game, however, will you be cleaved in half by a bull who screams, "Long live vegetarianism," and love it like in Cel Damage.
XboxXboxAddict (Nov 23, 2001)
This game reminded my a lot of the Quake series, not for how it looks, but how it plays! This is all good, cartoons duking it out, with large axes (my fav), gunships, mini-guns, black holes (hole of death as I like to call them) and much more. At first I thought this games was way too fast, but after a while I got used to it. Thereafter you become thankful of the speed. You can also slow things down in the options section. This is a kick-ass game if you are into the "deathmatch" thing, but if you are looking for a deep story....You're looking in the wrong place.
GameCubeGameZone (Feb 13, 2002)
Cel Damage is one of the best multiplayer games available for the 'Cube. Madden is deeper, but at the moment, I'm enjoying Cel Damage more. The multiplayer mode is very attractive to both casual and hardcore gamers. Despite the ridiculous Teen rating (for "comic mischief" and "violence"), I definitely recommend Cel Damage to parents looking for a game to get for the whole family. It's something that Mom, Dad and the kids can play, and best of all, it's something that they'd actually want to play! There is no blood in Cel Damage, and very little violence (the violent content is debatable. I mean come 'on, do you consider a vehicle-flattening sledgehammer violent?). If you let your kids watch Bugs Bunny cartoons, then there's no reason why they shouldn't play this game.
GameCubeNintendojo (2002)
Cel Damage is everything a driving fighter should be: fast, varied, destructive, and customizable. That this title is both old and has received relatively little attention are both in your favor: you, the gamer can pick it up for cheap! So, if you too are pining for Mario Kart 64 battle glory days or are just a fan of driving fighters don't hesitate one more minute to snatch up this under appreciated gem.
XboxMS Xbox World (Dec 29, 2001)
All this good, good, good there must be a bad? Well ok so with only 3 main game modes and 4 themes for the environment the game is a little repetitive, and similar no matter what mode you attempt to compete in. That said this is not a bad, bad thing just more of a give me more moan, and as this title is an initial launch title for the Xbox too we must applaud Pseudo Interactive and EA for what is a truly wild and wacky world where there are no rules apart from the fastest and strongest survive!!!
GameCubeGame Shark (Jan 15, 2002)
You can probably tell that I'm a little pissed about how difficult this game is. It would be incredibly fun, but you never get a chance to learn how to play. You're just busy getting killed every few seconds. If there were a manageable learning curve, this would be a much better game. Alas.
XboxX-Power (Aug 10, 2002)
Zoek je een titel met een hoog pick-up-and-play gehalte dan is Cel Damage jouw game. Je vrienden zullen geen problemen ondervinden met de kinderlijk eenvoudige controls en zijn meteen klaar om serieus weerwerk te bieden tegen al dat aanstormende geweld. De eenzaten van deze wereld laten de game best links liggen lijkt me
70 (Jun 14, 2002)
Comme la plupart des jeux du genre, Cel Damage souffre malheureusement de son manque de renouvellement. Les parties finissent par toutes se ressembler et la lassitude n'est jamais loin. C'est d'autant plus dommage que la réalisation est d'un très bon niveau et qu'elle mérite largement le coup d'œil.
70 (May 15, 2002)
Comme la plupart des jeux du genre, Cel Damage souffre malheureusement de son manque de renouvellement. Les parties finissent par toutes se ressembler et la lassitude n'est jamais loin. C'est d'autant plus dommage que la réalisation est d'un très bon niveau et qu'elle mérite largement le coup d'œil.
70 (Jul 18, 2002)
Cel Damage wirkt auf den ersten Blick wie eine gelungene Mischung aus Twisted Metal Black und Looney Tunes Space Race. Aber hinter dem vielversprechenden Spielprinzip und der coolen Cel-Shading-Fassade offenbaren sich bodenlose Abgründe, in denen irgendwo der Spielspaß verloren gegangen zu sein scheint. Was in geselliger Runde noch für ein paar unterhaltsame Duelle gut ist, zeigt bei Solo-Einsätzen trotz zahlreicher Interaktionsmöglichkeiten mit der Levelarchitektur und abgefahrener Cartoon-Waffen schonungslos sein mageres Gerippe: nur drei Spielmodi und gerade mal ein Dutzend alles andere als weitläufige Arenen sorgen schon nach kurzer Zeit unweigerlich für Langeweile. Hinzu kommen neben dem monotonen Spielverlauf und dem schwammigen Fahrverhalten auch noch völlig unausbalancierte Auseinandersetzungen mit den chaotischen CPU-Kontrahenten sowie ein fast unbrauchbares Radar, das zwar für die ersehnte Übersicht hätte sorgen können, letztendlich aber nur noch mehr verwirrt.
GameCubeGameCell UK (2002)
Cel Damage makes great use of cel shading, its looks like a cartoon and it works perfectly, the single player lacks long lasting appeal and you'll have to buy 4 pads to get the most from the game, but it is worth it.
GameCubeThunderbolt Games (Nov 15, 2003)
Cel Damage works far better than expected. When a title is released with average press and very little, if any, marketing despite it being an EA title, things aren’t looking good. And the so-2001 cel shading style isn’t going to raise any eyebrows anymore either despite its striking and effective use in this title. But for those who haven’t found four player Smash Bros. to be all that entertaining (me and a few people at Microsoft, I’d imagine) then this is the perfect alternative.
GameCube64 Power / big.N / N Games (May, 2002)
Du wirst schnell merken, dass Cel Damage alleine gar keinen Spaß macht und ganz und gar auf den Mehrspielermodus ausgelegt ist. Und tatsächlich: Zu viert wird man doch mehr als eine halbe Stunde lang gut unterhalten. Du kannst deine Freunde nach Lust und Laune mit einer Waffe vermöbeln, von der Strecke drängen oder sonstwie malträtieren. Aber irgendwann ist es dann auch gut, denn die ständigen Wiederholungen nerven. Das einzig wirklich Positive an dem Spiel, ist die Grafik, denn die sieht tatsächlich gut aus. Die Umgebungen und die Charaktere sind recht nett gezeichnet und animiert, leider bleibt aber das Gameplay auf der Strecke. Die Level sind einfach zu klein und nach einer Weile wiederholen sich die Aktionen auf dem Bildschirm immer wieder aufs Neue. Hier ist Langeweile vorprogrammiert. Für kurze Zeit ist der Fun-Racer in Ordnung, auf die Dauer aber zu eintönig.
PlayStation (Dec 23, 2003)
Cel Damage Overdrive est un petit jeu de courses sympathique, mais rien de transcendant. Les combats sont un peu brouillons, circuits et arènes comportent assez peu de surprises, et le tout devient rapidement répétitif. Toujours est-il que le mode multijoueur se révèle assez amusant et vous fera passer de bonnes soirées entre potes.
XboxGameZone (Nov 21, 2001)
The game is only average, and really does not highlight the capabilities of the Xbox. The graphics are better suited to a PlayStation or hand-held system, and the audio track is not up to snuff, considering what can be accomplished with this system. True, this is fast-paced action, and the goal isn’t so much survival as it is accomplishing the most whack attacks, but this has all been done before. Graphically, and sound-wise, this is a game better suited to the Game Boy Advance than to the abilities of the Xbox. This is only an average title, but may be suitable to younger players.
GameCubeIGN (Jan 11, 2002)
Pseudo Interactive's first Xbox title has quickly made its way over to Nintendo GameCube with a few improvements. Cel Damage, appropriately named, uses a graphical technique that was first popularized by Sega's Jet Grind Radio to give the entire gamescape a cartoon appearance. Essentially it is a Twisted Metal like demolition derby without all the grit and dementia, replaced by a more happy-go-lucky Warner Bros. world. It's purely mindless, annihilate-the-competition gameplay, and that's hardly a bad thing. However, it lacks long-term depth and is more suited as a multiplayer experience.
XboxGamezilla (Jan 18, 2002)
All in all, Cel Damage is certainly entertaining, for at least a few minutes. Its gimmick is mildly entertaining, and I've got to give it credit for being the first title to do a cartoon effect really well, but it still falls flat with vacuous gameplay that focuses more on being frantically fast than really entertaining. This game is an excellent title for someone suffering from attention deficit disorder, but if you're looking for a game with lots of replay value, shop elsewhere. Given how much I was looking forward to playing this game when I got it, I was sorely disappointed.
XboxGameSpy (Dec 05, 2001)
Cel Damage is a cool looking game, but the gameplay can get old fast and doesn't offer that much in terms of replay value. Rental at best.
GameCubeGameSpy (2002)
Although its graphics are groundbreaking, Cel Damage doesn't do anything new with the mini-genre of vehicular combat. Too few arenas, repetitive action, difficult AI and bad weapon balance add up to a bad game. If you want to try this one out, rent it, because one weekend of fun is about all you'll get.
GameCubeElectric Playground (Jan 22, 2002)
If you're looking for the action/tactics mix of something like Vigilante 8 or even Twisted Metal, you'll be let down here--it's simpler than that. The game's multiplayer is its somewhat saving grace, as even the most hyperactive four players you're likely to get together will probably end up giving each other a little more time and room to run about and line up attacks. When players are going at it together, the game's innate humor and unpredictability definitely make for some laughs, and make up for its (single) button-masher status--nobody's likely to go around bragging about their gaming skills just because they happen to come out on top of a Cel Damage session. Of course, the Flag Rally and self-explanatory Gate Relay mode make for some variety, but it's the Smack Attack that offers the most fun--for players who can dial down their attention-spans and get some live friends to do the same.
XboxMS Xbox World (Nov 05, 2002)
Cel damage is a fairly good try at an original game as cel shading and driving games are rarely done and the game isn’t too bad but because pf many pieces of bad planning and construction of cel damage what should have been a meaty game is now a couple of chicken wings in reality. Rent it or buy it if you want to have some great Xbox multiplayer fun with a few friends, but do not buy this game based on single player mode you will be severely disappointed.
XboxThunderbolt Games (May 18, 2003)
Ergo, as far as racing quality and all-out mindless humor go, Cel Damage is a good send-up of its more realistic cousins focused on rampage and realistic gore and violence. If it's aiming for funny, it tried too hard.
GameCubeGameSpot (Jan 24, 2002)
Cel Damage is quite an amazing bit of eye candy, but it's a real shame that the game behind the pretty graphics just doesn't hold up.
XboxGameSpot (Nov 16, 2001)
The standard for vehicular combat has been set extremely high by Twisted Metal: Black, and this latest generation of multiplayer games has become so thoroughly enjoyable that Cel Damage simply fails to measure up.
XboxConsoles Plus (Apr, 2002)
Dans Cel Damage, il n'y a pratiquement rien à faire. Vous vous baladez en voiture et tirez sur vos concurrents. Graphiquement, il est vrai que ce titre est très bien réalisé : on se croirait devant un bon vieux Tex Avery. Mais la réalisation ne suffit pas à le sauver.
55 (Nov 15, 2003)
Back in the twilight days of the mid-late 90's, a little genre (which I call Demolition driving) became a hit among gamers everywhere. Games like Vigilante 8, Twisted Metal, and other numerous franchises which involved vehicles blowing the nuts and bolts out of eachother, evolved to be repute titles upon gamers that wanted just plain, simple, multi-player fun. Now, however, we've just barely took our first stride into the next generation of gaming, and have been occasioned by having games like Twisted Metal Black. With the new generation, comes new games. Cel Damage is yet another game trying to break into this genre, and its result is a gray excuse for this kind of title, compared to others that came before it.
XboxGame Informer Magazine (Dec, 2001)
This game gave me cancer! No, scurvy! Actually, it didn’t affect me at all. I’m just trying to keep you from playing this atrociously designed vehicular combat title. The cel-shaded animation is breathtaking, and the vehicle physics are impressive, but the gameplay is problematic and confusing. I like the idea of one-hit kills, but it doesn’t work in a fast-paced game like this.
XboxMS Xbox World (Aug 07, 2002)
Very much like a 'baby-Quake' in vehicles, Cel Damage seems to go off in a tantrum when you're beating it. It looks cute and is loud and fun but essentially is more tiring to play than get any sense of long term enjoyment out of.
PlayStation (UK) (May 07, 2003)
So would we spend £9.99 on this? In all probability yes, but only if it had to be a PS2 game that week, because the ranks of quality PC titles going for even half that swell to totally obscure Cel Damage Overdrive from view [and the amount of good deals on PS2 games for that matter – Ed]. It makes a good substitute for that one-pint-too-many and subsequent kebab and fills the same slot in the evening without too much trouble, but it probably isn't the best thing to spend that last tenner of the night on. However frivolously. And you're hardly going to rush it home from the shops and tremble in sheer ecstasy at any other time of day. Thank goodness gaming boutiques close with the rest of them at 6pm, eh?
GameCubeGame Informer Magazine (Mar, 2002)
You'd think that this game would somehow be more palatable on the GameCube, but it's not. Unfortunately, the game's cel-shaded graphics are the real loser here, because they're wasted on the wrong title.
XboxGame Informer Magazine (Dec, 2001)
Cel Damage is a chance to get younger kids interested in the new console, but it's not the solution. For that, I suggest you turn to page 108 and check out Fuzion Frenzy.
GameCubeNetjak (May 30, 2002)
Rent. The game is a blast... for thirty minutes. The single player mode is dismal and as good as the graphics were, the multiplayer still lacked depth. As excited as I was to see a port from the XB to the GC, and to have a kart game, I was equally as disappointed. The game is a bottom line promotional tool for the developer. It was a rushed, unpolished game that loses its flavor quicker than Bazooka Joe bubblegum.
XboxThe Video Game Critic (Dec 06, 2001)
Cel Damage is hard, but I was able to unlock a lot of goodies when playing the four-player split screen mode. Although the game looks better in the single-player mode, it plays better on the split screen. Go figure! I do like the "smack" point system, which earns you points based on how much damage you do. Cel Damage is not a great game, but it shows some potential.
XboxGame Revolution (Dec 01, 2001)
We were excited over this game since seeing it at E3, but the end result doesn't measure up. While it does a great job displaying the fine art of toon graphics, it falls flat with almost everything else. From poor level design to brutally repetitive play, this game has been crushed by one anvil too many.
XboxXboxAddict (Nov 30, 2003)
Cel Damage isn't horrible, but it never was engaging enough to make me want to play it. I picked it up because it was a cheap title (under $10), and I got what I paid for. It pace is fast, and eventually I got used to it, but I think the fast pace helps to cover up the fact that there really isn't much of a game here. Basically you pick up different weapons and try to smash the competition in one of 12 different environments.
GameCubeOfficiel Nintendo Magazine (May, 2002)
Gameplay confus, maniabilité des véhicules à la limite du supportable et intérêt limité suffisent à faire fuir tous ceux qui auraient été attirés par la beauté des graphismes. Quel dommage de voir un tel potentiel gâché par une jouabilité douteuse et par un gros manque de variété !