DescriptionDescribing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces.
The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.
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Part of the Following Group
|An ambitious but deeply flawed RPG from the end of the 8-bit era.||Commodore 64||Jimmy Maher (8)|
|Zzap!||Commodore 64||Mar, 1991||80 out of 100||80|
|Joker Verlag präsentiert: Sonderheft||Commodore 64||1992||77 out of 100||77|
|ASM (Aktueller Software Markt)||Commodore 64||Feb, 1991||9 out of 12||75|
|Power Play||Commodore 64||Dec, 1990||72 out of 100||72|
|64'er||Commodore 64||1991||7 out of 10||70|
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Character importCentauri Alliance has the option to use characters from Bard's Tale 1-3, Wizardry 1-3, Ultima and Might and Magic. Even magic items and abilities work, although they are altered to fit into the universe of the game.
Related Web Sites
- Classic Apple Games (Contains maps of all areas and an overview of spaceport connections.)