Solomon's Key for the NES was released in Japan on this day in 1986.

Centauri Alliance

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Description

Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces.

The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.

Screenshots

Centauri Alliance Commodore 64 Valkyryn are the best technicians
Centauri Alliance Commodore 64 Combat takes place on hex grids with your whole party taking up only 1 field
Centauri Alliance Commodore 64 Praktors have the ability to metamorph
Centauri Alliance Commodore 64 Buying weapons at the Alliance Armory

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User Reviews

An ambitious but deeply flawed RPG from the end of the 8-bit era. Commodore 64 Jimmy Maher (8)

The Press Says

Zzap! Commodore 64 Mar, 1991 80 out of 100 80
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 77 out of 100 77
Power Play Commodore 64 Dec, 1990 72 out of 100 72

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Trivia

Character import

Centauri Alliance has the option to use characters from Bard's Tale 1-3, Wizardry 1-3, Ultima and Might and Magic. Even magic items and abilities work, although they are altered to fit into the universe of the game.

Related Web Sites

Contributed to by ClydeFrog (10071) and Jimmy Maher (8)