is a successor to Castle Zhagwhar
, and the predecessor of Paganitzu
, with similar gameplay. The game is a top down puzzle game, where you must push objects around and solve various puzzles. You also have to watch out for enemies such as spiders.
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This game was included in Big Blue Disk #44
talks about Chagunitzu:
chagunitzu was supposed to be "Temple of the Kings", and was basically a word I made up after staring at a "Chichen Itza" poster all year long in the language lab at my high school. If memory serves, Chichen Itza has a "Temple of the Warriors" in it, and this temple is what I imagined chagunitzu looked like. Information also contributed by
So, my inspiration for chagunitzu came from these primary sources: 1. Commercials for The Legend of Zelda on TV (I didn't own a NES) inspired me to have top down temples to explore. 2. Playing Boulderdash inspired me to have puzzles based on pushing boulders, and the fireflies in that game became the spiders in mine. And 3. The really cool looking poster in my language lab inspired me to base the game on an Aztec pyramid, with an Indiana Jones type of character exploring it.
I was just a high school kid making a video game, though, so I didn't research anything. A quick web search reveals that Chichen Itza isn't even Aztec, it is Mayan. Oops!
This entry to the MobyGames database was contributed by Brolin Empey (702)
on Mar 04, 2001.