The eGames version starts with an eGames front end screen. The documentation accessed via this screen is the game's manual
The aim of each level is to get the monster into his platform. When this is achieved fireworks go off in celebration.
There are lots of simple tutorial levels to play through, each demonstrating a specific feature of implement. At the end of each lesson the player can replay it or progress.
As with many games the player must sign in before they can play. This means that upon returning to the game the player can resume from the point they last reached