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Yeah, and you know it’s been a long time since my eyes felt this strained from an MMO Jung. As much as I liked LOTRO and Warhammer they never got that hook into me – the feeling of having a never ending to do list...with champions I was always like “just one more quest! Oh noes it’s a chain, better keep going”. Some of the City of heroes friends I’ve spoken with are in two minds about this game, they tell me it’s taken some of the good parts out of COH and just added World of Warcraft and better graphics. But Jung, I love my cyborg monkey from the future, and assuming it doesn’t turn into a boar tusk grindfest, I’m giving it 8 and a half out of 10.
Champions makes sure you're having fun right out of the gate rather than having to struggle for two months through boredom to level up your character. It's a solid MMO that will serve as a good diversion from WoW, but only time will tell if it has the depth of content necessary to keep people around.
Entertaining, if somewhat unfinished superhero MMO. Feels a bit like the unholy marriage of City of Heroes and World of Warcraft, liberally borrowing features and gameplay from both and mixes them with a couple of original ideas. Thin on content and in need of a balancing patch or three, but depending on further development, could turn out to be okay in the long run.
I loved that this is a very solo-able game Baj especially when you learn how important blocking is, but there really is nothing like getting a team of superawesomezomgfriends together and tackling a giant villain. There’s some nice writing in there too, we were happy to see some Ron Burgundy references.
Overall Champions Online truly is the next generation hero MMOG. Cyrptic studios took everything they learned from City of Heroes and their obvious love of comic books and superheroes and have delivered a game that allows players to realize their own unique superhero dream. The character creation system has a crazy level of detail, to the point that you very well may find yourself spending as much time tweaking the look of your character as you will cracking bad guys heads. The improved quest system mixes enough of the familiar with the new features to keep things interesting. If Champions Online can find a way to get players to group so the social aspect plays a larger role, and provide more details on some of the less obvious points of the game thereby making it more user friendly to new players, I think the game will find a lasting and broad based appeal.
A review of any MMO is really nothing more than a snapshot of a constantly evolving game. If Cryptic can adjust the balance of the crafting system, find a more meaningful format for PVP and introduce new content and zones that makes story elements more apparent, the prospects for a player to enjoy the game over the long term will be high. Whether you'll really enjoy the game in the meantime depends on how much you like the character creation and combat systems.
The imperfections are obvious, though the usual launch-day mantras regarding future potential apply just as strongly to Champions Online as they do to other MMO games. Before you take the plunge, ask yourself whether you're looking for a new virtual world to call your second home or whether you just need to cleanse your palate with a bit of streamlined superhero action. If you're in the former group, Champions Online isn't broad or deep enough yet to make it your game of choice. If you're in the latter, you'll get more than your money's worth for the initial retail price, and the month or so that it takes to fully explore its vibrant nooks and crannies.
Champions Online has the potential to be a great game, and it comes close, but the title feels a little cluttered. The developers tried to add in so many elements that none of them stand out, and trying to bring any one of them to the forefront is like trying to find a silver needle in a stack of silver-plated needles. It is an overwhelming task, to say the least. Additionally, the graphics are as oversaturated as the gameplay and end up as a brightly colored, headache-inducing blur. Champions Online has something for everyone, so when we get to the bottom line, I'd recommend giving it a try. The problem with having something for everyone is that when you try to make everybody happy, no one really is.
Champions Online biedt enkele interessante vernieuwingen, maar te weinig content en teveel grind om echt interessant te worden.
Aufgepasst, künftige Online-Rollenspiel-Entwickler: Bitte klaut die Nemesis! Die Idee, dass ich gemeinsam mit anderen Spielern gegen einen Eigenbau-Erzfeind antreten darf, ist schlichtweg genial. Champions Online braucht diese Art der Individualisierung allerdings auch, spielerisch mangelt es der Superhelden-Hatz nämlich an Tiefgang und Anspruch, auch wenn ich sie dank der stimmigen Atmosphäre gerne gespielt habe. Für 13 Euro Monatsgebühr gibt's aber bessere Titel, zumal noch hochstufige Inhalte fehlen.
Auch Jahre nach City of Heroes wirkt die Superhelden-Thematik angenehm frisch und enorm reizvoll, zumal sie vom derzeit mächtigsten Charakter-Editor samt frei wählbarer Kräfte angetrieben wird. Und mit der Möglichkeit, seinen ganz persönlichen Gegenspieler zu erstellen, hätte Cryptic erzählerisch Vollgas geben können. Doch rausgekommen ist nur ein laues Story-Lüftchen sowie ein zwar individueller, aber charakterlich meist blasser Bösewicht. Das action-orientierte Kampfsystem inkl. Block sowie die Missionsstruktur, die fast bis zum Endspiel Figurenaufstiege über Aufgabenerfüllung ermöglicht und damit das berüchtigte Grinden für lange Zeit unnötig macht, ist ebenfalls ein guter Ansatz. Aber der schnelle Charakteraufstieg unterstreicht den geringen Umfang, der Intensiv-Spieler weit vor Ablauf der 30-tägigen Schnupperphase mit dem Maximallevel von derzeit 40 konfrontiert – und das sogar zum größten Teil solo.
Champions Online holds a lot of promise and is the type of game that brings a smile to your face as you play despite its flaws, but it does still need some work. Players who have never been interested in an MMO before due to their relatively slow pace should enjoy this, as Champions Online quickly gets going and provides some fun powers and fast-paced action. However, MMO regulars may feel a little disappointed by this offering as it currently stands because it all feels just a little too small compared to others available on the market. In time, Champions Online could be a fantastic superhero title and a fairly unique take on the MMORPG genre in general, which is somewhat saturated with goblins and elves. It might not quite deliver yet but give it a chance, it may be a slightly ugly duckling at times but it has a lot of charm underneath, and potentially could flourish into a beautiful swan.
Ich glaube es gab bisher kein MMO bei dem ich bei Erreichen der Maximalstufe so dermaßen enttäuscht war wie bei Champions Online.
Nebenbei würde ich mir auch einen besseren Support für die deutschen und französischen Kunden wünschen, denn oft erfährt man weder auf der offiziellen Webseite, noch im Launcher selbst von den beinahe täglichen Serverwartungen – bis man dann voller Erstaunen plötzlich vom Server fliegt. Schaltet man beides jedoch auf Englisch um, findet man prompt zahlreiche News zu allen möglichen Themen.
Sicherlich zeigt CO gute Ansätze und hat viel Potential, aber Interessenten können ruhig noch ein paar Monate warten, dann dürfte man das Spiel vielleicht endlich als fertig bezeichnen können.
There’s also a certain patience required when playing a game that has just been released, as the changes tend to come hard and fast on a regular basis. But like I said I’m still having a grand old time throwing trucks at henchmen. If I had to make a suggestion I would say that if you’re not a big ol’ comic book dork like I am, you’re probably best to wait a month or two while things settle down and the biggest changes are rolled out. If, on the other hand you’ve got a hardbound copy of the “Demon in a bottle” arc on your shelf somewhere, you will probably find your inner Spandex Fancier in Champions Online.
In terms of quality if not quantity, the game's content is a good effort, and it will be fleshed out. In a year's time, Champions Online has every chance of being one of the better MMOs out there, and superseding its estranged elder brother City of Heroes. Cryptic has proven its ability to make that happen, so all it needs are the resources and the paying audience. But right now, it's just not quite enough. Technically rough (it doesn't run smoothly, in terms of graphics or lag) with lumpy character progression, shallow combat, a narrow world and thinly-stretched - albeit entertaining - content, Champions Online is off to a scrappy and threadbare start. As it stands, it's hard to recommend. But it's not hard to like - for the customisation, and for offering a genuinely different flavour in MMOs: a bit of poppy, disposable bubblegum in a world of nutritious gruel.
At level 28 and with scant few quests left to complete before the tedium of mob-grinding death-gripped my free time, my videocard killed itself. I choose to believe that it sacrificed its life that I might be spared the carpal tunnel syndrome laying before me, but I suppose we'll never know. Champions Online too often feels like a professionally assembled Second Life module, where character creation is king and the thrill of being superhuman wears thin once you realize that everything else just feels off. Whether or not future patches can set some of the more glaring flaws right is anybody's guess.