starts a series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10 and these are among the many statistics stored throughout the game.
The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1,500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts, and physios.
Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed.
The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match. After you have done everything you press Done and the game progresses in time.
- "冠军足球经理" -- Chinese spelling (simplified)
- "Guy Roux Manager" -- French title
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When generating random player names (for new youth players, or when you chose the 'generated players' option) the game would take one random first name and one random surname from the player's nationality. This had a couple of memorable flaws. Firstly, Efan Ekoku and Daniel Amokachi were the only Nigerian players in the game, so 'Efan Amokachi' and 'Daniel Ekoku' were almost always generated. More amusingly, the game didn't check as to whether the first name and surname were the same, e.g. Russell Russell.
1992's PCs weren't amongst the fastest compared to the ones we are used to today, so changing from one season to another could take several hours.
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- Retro Gamer
- September 2004 (Issue #8) – #91 Best Game Of All Time (Readers' Vote)