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Chess Housers (DOS)

Chess Housers Screenshots

DOS version

Chess Housers DOS Splash screen (CGA 320x200)

Splash screen (CGA 320x200)

Chess Housers DOS Developer splash

Developer splash

Chess Housers DOS Title & Developer credits

Title & Developer credits

Chess Housers DOS Menu screen: 1-8 = Play, Keyboard, Redefine keys, Joystick calibration, Difficulty, Push mode on/off, Sound on/off, Exit to DOS

Menu screen: 1-8 = Play, Keyboard, Redefine keys, Joystick calibration, Difficulty, Push mode on/off, Sound on/off, Exit to DOS

Chess Housers DOS Training level start, Palette 0. Your glove is always centered in the screen.

Training level start, Palette 0. Your glove is always centered in the screen.

Chess Housers DOS Training level start, Palette 1.

Training level start, Palette 1.

Chess Housers DOS Training level start, Palette 3.

Training level start, Palette 3.

Chess Housers DOS Training level start, CGA black & white in 640x200 (doubled horizontal lines, here emulated in DOSbox, just as on a normal screen)

Training level start, CGA black & white in 640x200 (doubled horizontal lines, here emulated in DOSbox, just as on a normal screen)

Chess Housers DOS I have pushed the first two pawns at the side, and now the transparent box blows up as the glove pushes it.

I have pushed the first two pawns at the side, and now the transparent box blows up as the glove pushes it.

Chess Housers DOS A knight can break the boulder around the corner, if I push it a bit.

A knight can break the boulder around the corner, if I push it a bit.

Chess Housers DOS Boom! Rock and horse gone at once. It seems the knight is dynamite,  when near a boulder, but it needs a running start.

Boom! Rock and horse gone at once. It seems the knight is dynamite, when near a boulder, but it needs a running start.

Chess Housers DOS I need to get to the teleporter in the upper left corner.

I need to get to the teleporter in the upper left corner.

Chess Housers DOS I push the volatile knight behind the pawn, inline with the breakable wall. Then I push & break the transparent box in front of the pawn, so he steps aside.

I push the volatile knight behind the pawn, inline with the breakable wall. Then I push & break the transparent box in front of the pawn, so he steps aside.

Chess Housers DOS Success! The knight sacrificed itself against the rock, and I can now teleport to the next area.

Success! The knight sacrificed itself against the rock, and I can now teleport to the next area.

Chess Housers DOS Here is a reverse situation, I need to position the powderkeg horsie near the breakable walls, and then have a pawn run at it full speed.

Here is a reverse situation, I need to position the powderkeg horsie near the breakable walls, and then have a pawn run at it full speed.

Chess Housers DOS A couple of Rooks in the corners. Step in their path and they stomp you flat. Block with pawns.

A couple of Rooks in the corners. Step in their path and they stomp you flat. Block with pawns.

Chess Housers DOS My idea here was to have the first pawn run at the knight, and it would blow up the wall near it; however the second pawn got freed as well...

My idea here was to have the first pawn run at the knight, and it would blow up the wall near it; however the second pawn got freed as well...

Chess Housers DOS ...and quickly stepped on my glove. Game Over.

...and quickly stepped on my glove. Game Over.