Choplifter!

aka: Choplifter
Moby ID: 8127

[ All ] [ Apple II ] [ Arcade ] [ Atari 5200 ] [ Atari 7800 ] [ Atari 8-bit ] [ Coleco Adam ] [ ColecoVision ] [ Commodore 64 ] [ FM-7 ] [ MSX ] [ NES ] [ PC-6001 ] [ PC-88 ] [ SEGA Master System ] [ SG-1000 ] [ Sharp X1 ] [ Thomson TO ] [ VIC-20 ]

Critic Reviews add missing review

Average score: 78% (based on 23 ratings)

Player Reviews

Average score: 3.5 out of 5 (based on 113 ratings with 6 reviews)

Excellent port from Sega

The Good
Dan Gorlin's game, Choplifter, was the king of search-and-rescue games, and it even sold more copies than the VisiCalc spreadsheet program. It first appeared on all computers and consoles, such as Apple ][, Commodore 64, ColecoVision, and Atari 5200/7800, but later, the game was eventually ported over to the NES and the Sega Master System. It was the latter port that appealed to me.

Choplifter was appropriately named because you control a helicopter that must use its missiles to blow up prisons and rescue hostages, and to do this, you land near the prison and stay there until all the hostages are on board. You then take off again and transport them safely back to the camp. Doing this is a difficult process as you also must also avoid being shot at by fighter jets and other enemy aircraft.

And while you are on the ground rescuing these hostages, a tank will appear and will do its best to bomb you and the hostages. To makes matters worse, the tank will not follow you but will hang around the prison until it makes sure that every hostage is killed. When you decide to bomb the tank, you have to proceed with caution, knowing when you can do it. You see, if you decide to bomb when the hostages are running around, you are likely to kill that hostage, so you need to make sure that there aren't any hostages around. (40 hostages must be transported back to camp to proceed to the next round.) I did not worry about this, since I did my best to rescue the most hostages that were inside a prison, knowing that if they die, then that's their fault.

The first versions of Choplifter were boring to play, the graphics were basically the same, as well as the gameplay. Sega managed to change all that when they decided to bring out their own version. Sega's version, by the way, is excellent. You see, this version consists of six rounds and features rich environments, such as the desert and sea. The animations are quite nice, especially the little bit of animation where your chopper is shot down and you parachute to the ground and burn up when you make contact.

The sound in the SMS version is also very good. There are three pieces of music in the game, but the last piece, that plays on rounds three and six, is worth listening to. The sound is greatly enhanced with the built-in FM chipset that comes with the second model of the SMS and is a big plus for all those who have managed to own this model.

The Bad
The game gets rather difficult as you proceed through the round.

The Bottom Line
The SMS version is excellent than its other counterparts. If you are disappointed that the original game was boring when you played it a few times, then I suggest having a go at the SMS version.

Rating: *

SEGA Master System · by Katakis | ă‚«ă‚żă‚­ă‚ą (43092) · 2005

Choplifter is a very well done hostage rescue game

The Good
The graphics and animation were extremely detailed for 1982. The hostages would run and wave as your helicopter passed by them, the flag at your base fluttered in the breeze, and everything was well drawn and colorful.

The gameplay was even better than the graphics. You controlled a rescue helicopter. One joystick button fired your cannons and the other switched the facing of your helicopter. Unlike other helicopter games, you could actually fly backwards or sideways if needed. Rescuing hostages was no easy feat. It was very easy to accidentally crush the hostages as you landed, shoot them while trying to kill tanks, get hit by the roving tanks before you took off, or get killed by missiles from the planes in the sky at the higher levels. Even more frustrating was filling your helicopter up and accidentally crash-landing at your base, losing the helipcopter and all hostages inside. Scoring in the game was simply done: the game kept count of the number of hostages rescued and number of hostages killed. It was nearly impossible to successfully rescue all 64 hostages. Even once you got good at the game, 48 rescued was a great score. (My best ever was 56 and I played this game to death)

The Bad
There is nothing not to like about this game.

The Bottom Line
In Choplifter, you have to pilot your helicopter across the border into hostile territory to rescue 16 hostages held in prison camps per level. Opposing you are enemy tanks, which shoot at the escaped hostages and your helicopter when it is on the ground, jet fighter patrols which shoot deadly missiles at you, and on the later levels, flying mines that home in on your position for the kill.

Apple II · by Droog (460) · 2003

A super-stressful little game from the mid-80s

The Good
Choplifter features engaging music, colorful and exciting environments, fast and challenging gameplay, and a whole lot of stress! Your goal is to pass over enemy territory, blow open a base with your machine gun, and airlift escaped POWs back to your base. The first level is a desert battleground, the second an upland mountain region, the third is at sea (where you land on battleships and have subs firing on you), and the fourth features a horrible cave with stalactites and stalagmites looming all around. Suffice to say I never made it past this level but from what I have read it was the last one.

The Bad
I owned this game as a kid but rarely played it. It was more an ordeal than a fun experience. When you land your helicopter to rescue hostages, you will crush and kill them if you don't land beside rather than on them. Machine gun fire is hard to spot (being a pixel or two large), enemy planes and missiles come flying at you at great speed with barely any warning -- this game is a real nightmare, highly stressful, and not at all addictive.

The Bottom Line
A challenging and marginally-rewarding action game from 1986. I'll be happy to live a thousand years and never play this dreadful cartridge again.

SEGA Master System · by Chris Wright (85) · 2011

Your average version of Choplifter!, but with some nice touches

The Good
Choplifter! is an addictive action game by Broderbund Software, the same company responsible for a dozen Carmen Sandiego games. Some people argue that Dan Gorlin, the programmer of the game, was influenced by the Iranian Hostage Crisis a year earlier where Iranians took Americans hostage inside an US embassy. The programmer himself denies this, and understandably so. While there are indeed hostages, they are not US diplomats, and they are hidden away in cottages that need to be emptied, all the while dealing with enemies such as tank

I first played Choplifter! on the Apple II at school, and we were awarded a game if we were good little boys and girls. The game was later ported to other systems, with varying degrees of success. The VIC-20 version was published by Creative Software, who were also responsible for publishing other addictive Brøderbund titles such as Apple Panic and Serpentine.

I think Creative did a great job at this conversion, and they have added some nice touches to the game. You don't have to bomb cottages first, then set your chopper down so that they can get on board. You just set it down and they will come out straight away. Having played other versions of the game, I didn't know this so I spent a bit of time figuring this out. I like the warning sound the game makes just seconds before a jet appears on screen. There is actually an enemy unique to this version: what looks like a grenade with a propeller following you wherever you go. This enemy adds challenge to the game, and the only way you can get past it is to destroy it.

I was impressed by the visuals, starting from the title screen where a bubble writes each character on the screen, and when you press the fire button, a 3D object forms the circle and text inside the circle appears. During the game, the enemies are well designed and have good animations, especially the explosions. Unlike other conversions, everything is in one color. The way you can press [Return] to change the color of the sprites/text is pretty neat, and you can hold down the key if you want to enjoy a light show. Personally, I like everything white, since it is easy on your eyes.

The sound effects are quite basic, but this is how games were like back in the day. There is no fancy background music like in future versions of the game. The majority of sound effects come from your own chopper. I also like the high beep it produces when an hostage gets on board the chopper.

Choplifter! is the type of game that can be replayed, to see if you can get more hostages than you did in the last game you played. I managed to rescue 57 hostages. There are actually 64 hostages in total, so there is always room for improvement.

The Bad
The only thing missing from the game is the ending. If you manage to rescue all 64 hostages, the title screen appears again. Some type of “Congratulations” would not have hurt.

The Bottom Line
Choplifter! was a huge hit at the time that it spawned numerous sequels and unofficial clones for systems that never had an official conversion. The VIC-20 version, along with the Commodre 64 and Apple II versions, is what I like to call The First Editions. These versions were developed in the early Eighties and had quite basic gameplay. Strangely unlike most computer games, this one was later converted to arcade, which in turn, was converted to the next-gen systems. These versions had nice background music and fantastic backdrops.

There is no definite version of the game, and whatever system you had back in the Eighties, you can be sure that Choplifter! was available for it.

VIC-20 · by Katakis | ă‚«ă‚żă‚­ă‚ą (43092) · 2015

Great translation of the arcade version of Choplifter.

The Good
It combined classic side scrolling shooting with search and rescue. You could also switch your perspective to drop bombs on enemies coming at you from the bottom of the screen. You felt like a hero when you successfully rescued a group of POW's and they waved to you as they got out of the chopper.

The Bad
The 4th level is just too hard. Navigating the caves is near impossible even without the enemy fire. If you can complete the 4th level you are a master game player :)

The Bottom Line
Your mission is to rescue POW's caught behind enemy lines. You fly your chopper into enemy territory, blast open the enemy camps to release the prisoners. Then carefully land and rescue the POW's. You must be careful when you have a chopper loaded with POW's because one hit and they all go down in flames. You must return the POW's to your home base.

SEGA Master System · by gametrader (208) · 2003

One of the best arcade games, but very demanding

The Good
While you must destroy and kill in self-defence, this game is about rescuing i.e saving lives and I think one feels more like a medic than an airforce pilot(your little pilot wears a red shirt, while the little POWs wear blue). It requires a lot of precision to control the chopper, dodge the enemy, land to take on passengers and avoid shooting POWs. Sega's arcade remake of Dan Gorlin's original has great haunting music giving the gameplay a sense of desperation (I'm not sure if the composer has been confirmed, but my guess is that it was Hiroshi Miyauchi-Kawaguchi for its resemblance to HangOn's music). I like the four stages i.e the scenes/backgrounds, first the desert, the ocean, then forest/cavern and finally the city with it's futuristic look.

The Bad
A lot of arcade games demand time, money and effort, just to past the first stage, but Choplifter is one of the most demanding. One thing I particularly didn't like was that when your chopper is shot down and lands on top of an anti-aircraft gun, the gun isn't destroyed, which I think is rather stingy of the developers. A more decent development team might have given the player a little consolation for being shot down.

The Bottom Line
A great game to watch and listen to, exciting to play, but draining. In the present day, there would be no shame in playing a home ported version and maybe using save states or altering the difficulty level.

Arcade · by Andrew Fisher (697) · 2018

Contributors to this Entry

Critic reviews added by S Olafsson, vileyn0id_8088, Big John WV, Alsy, Ritchardo, SoMuchChaotix, Riemann80, Tim Janssen, chirinea, Kayburt, coenak, RhYnoECfnW, Scaryfun, The Maverick, Seth Newman, Kris Genthe, Alaka, Deleted, Patrick Bregger.