MobyRank MobyScore
Apple II
...
3.3
Commodore 64
81
3.8
ZX Spectrum
...
3.8

Amstrad CPC
Business Model Commercial
Minimum Supported System 464
Media Type 3" Floppy Disk, Cassette Tape
Input Devices Supported Joystick (Analog), Keyboard
Number of Players Supported 1 Player

Apple II
Business Model Commercial
Minimum CPU Class Required Apple II+
Minimum RAM Required 64 KB
Media Type 5.25" Floppy Disk
Video Modes Supported Hi-Res

Commodore 64
Media Type Cassette Tape, Floppy Disk
Input Devices Supported Joystick (Digital), Keyboard
Number of Players Supported 1 Player

DOS
Business Model Commercial
Minimum CPU Class Required 8088 / 8086
Minimum OS Class Required DOS 2.0
Minimum RAM Required 256 KB
Media Type 3.5" Floppy Disk, 5.25" Floppy Disk
Video Modes Supported CGA, CGA Composite (16 colors), EGA, Hercules, Tandy / PCjr
Sound Devices Supported PC Speaker
Input Devices Supported Joystick (Analog), Keyboard, Mouse
Notes In Tandy/PCjr or EGA mode the graphics are the same as the 4 color CGA version, only a different color palette is used.

Macintosh
There is no technical information on file for the Macintosh release of this game. If you have the tech specs for this game, you can contribute them.

MSX
There is no technical information on file for the MSX release of this game. If you have the tech specs for this game, you can contribute them.

PC-98
There is no technical information on file for the PC-98 release of this game. If you have the tech specs for this game, you can contribute them.

ZX Spectrum
Minimum RAM Required 128 KB
Media Type Cassette Tape, Microdrive
Input Devices Supported Keyboard
Number of Players Supported 1 Player


Technical information contributed by Quapil Bronze Star Contributing Member (4752), Rola (5793), Martin Smith (63217), festershinetop Bronze Star Contributing Member (9316), Servo (55941) and joyvalley (131119)
 

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