User review spotlight: Ultima IV: Quest of the Avatar (DOS)
DOS installing screen
George seems to be enjoying his holidays.
Helping the waitress after the explosion.
Looking for some clues.
Local police seems to be jumpy.
Getting Nico's phone number
Keeping up to date about clues and findings with Nico.
Following the culprit through the sewers
Talking to an eye-witness that saw the murderer get away
In front of Nicole's apartment
At the costume store
Talking to Sergeant Moue at the precinct
These two characters in front of the hotel look rather suspicious
At the hotel lobby
Searching the killer's room
Seems like the killer is back unexpected, better hide and fast
In the back alley of the hotel
Studying the manuscript with Nico in her apartment
Map of Paris, new locations will become available as the clues present themselves
At the Crune museum
Paris In The Fall
A Relaxing Afternoon at a Paris Cafe
Aftermath Of An Evil Clown
Phone A Friend
Map of Paris
Examining The Inventory
Inside Nico's Apartment
Explore the Dark Underbelly of the City of Lights
Chat With The Locals
Choosing a topic to ask
Calling a tailor who may or may not be related to the suspect
The costume shop
The crime scene is already boarded up.
Talking to the inspector
Dealing with an obnoxious clerk
Outside the hotel
The assassin's room. Guess where George is hiding !
Game over screen
Now in possession of the parchment, George can examine it closely
In the museum
Travelling to another country
There goes my lead
George tries to make his way into the castle ...
... and finally found a way inside
To the hospital
Main Title (US Windows CD version of a game)
You were just drinking your cup of coffee when the cafe went KABOOM!!!
After you've been dragged into a near-death situation, you're up to start investigation on your own.
Hmm... seems like killer didn't escape over the roofs.
Every hero wouldn't be complete if he wasn't on a conquest to woman's heart, so... this is gonna be your better half throughout this game... and the sequels.
So, murderer escaped through the sewers... leaving all these fancy trails behind.
In such situations, it's best to introduce youreself as a detective.
At the police station.
Searching the room of an assassin.
Our hero, hidden in a closet, while killer's at tip of hand.
"Don't try this at home kids! It's high, and it's dangerous."
Perfectly disguised as a doctor... with only a lack of knowledge.
The tripod robbery.
Overtelling your heroic deeds.
Map of Paris, with marked places where you can go and where you were.
In front of an archeological museum.
Spanish adventures with the templars won't be easy at first... but will at second.
Irish conversations... this games contains so much different accents, pretty cool!
George may not be Indy, but he's not some pushover, either.
Going down the dig site in some castle in Ireland (animations usually looks like shown here).
You'll most probably be more time in danger then not.
"Hey!? How's my hair now?"
Whow, somebody take his gun!
Dynamic duo... soon to be discovered... or better yet, uncovered.
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