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Cities XL (Windows)

67
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

Cities XL a city builder very similar to SimCity but with many more features and things the player has to pay attention to. It largely builds on the concept of the earlier City Life series by the same development studio.

Before building a city from scratch the player has to create an avatar that will appear both online on the website in the profile as well as in the game itself. But as opposed to Tropico 3 for instance, the avatar is just for chatting through text and emotes with other players visiting the city. His presence in the city will not influence anything. Once an avatar has been created the player has to decide where he wants to begin building his city. While a single-player mode is available and offers more than a dozen different maps to play around on, the core of the game is the subscription-based planet mode. There the players have whole planets at their disposal with hundreds of slots to build a city on with varying difficulty levels. Building a city in the planet mode and connecting it to the outside world also gives the player access to an extensive marketplace, allowing for trade with other players and the omnipresent and slightly evil OmniCorp. To do so, tokens are created when the player's city has a surplus of certain resources and once a contract has been signed by both parties, the trade will last for five days or until there is no more surplus available.

In order to get a surplus, the player of course needs to build up his city first. He has several means to do so. He can either build each house and each road himself or just build a long main street and build designated blocks (even with diagonal and curved streets) connected to it. The player has to build homes, workplaces, shopping options and recreation facilities for four types of inhabitants and five types of industries ranging from agriculture which needs unqualified workers to high-tech industry that relies both on qualified workers and executives to function. In addition infrastructure like water, electricity, a railroad network, expressways and such need to be build up by the player, as well as public buildings like schools or police headquarters are needed to won a flourishing city. All this is accommodated by a vast assortment of menus that gives the player easy access to every information he possibly needs, ranging from one click that shows what one type of industry or workers think and need to more in-depth and number-heavy statistics.

Screenshots

Cities XL Windows One of the planets in planet-mode. Many cities have already been created.
Cities XL Windows My city at night
Cities XL Windows You can zoom in until you hit the streets - as you have probably already guessed.
Cities XL Windows This car dealer is currently the most successfully business in my town although it too complains that it can't sell all the wares I produce.

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The Press Says

Peliplaneetta.net Nov 02, 2009 85 out of 100 85
Jeuxvideo.com Oct 09, 2009 16 out of 20 80
PC Games (Germany) Oct 18, 2009 73 out of 100 73
Play.tm Nov 23, 2009 70 out of 100 70
PC Gameplay (Benelux) Nov 27, 2009 68 out of 100 68
GameStar (Germany) Oct 14, 2009 62 out of 100 62
Out Of Eight Oct 22, 2009 5 out of 8 62
Factornews Oct 31, 2009 6 out of 10 60
GameSpot Oct 16, 2009 6 out of 10 60
Eurogamer.net (UK) Oct 23, 2009 6 out of 10 60

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Trivia

Online shutdown

On February 1, 2010 the title's development and publishing studio Monte Cristo Multimedia announced to shut down the online elements of the game (Planet Offer), three months after the original release, citing that the amount of subscriptions was "lower than what we expected". The server was officially closed on March 8, 2010.
Sicarius (61031) added Cities XL (Windows) on Oct 09, 2009