Published by
Developed by
Released

Platforms
MobyRank MobyScore
DOS
...
2.9
PlayStation
48
3.3
Windows
66
2.9

Description

You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.

Alternate Titles

  • "Lost Children: The City of Lost Children" -- Japanese title
  • "La ciudad de los niños perdidos" -- Spanish title
  • "La Cité des enfants perdus" -- French title
  • "Die Stadt der verlorenen Kinder" -- German title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
City of the Lost Children PlayStation $14.39  
ebay.com
The City of Lost Children    
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User Reviews

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The Press Says

Coming Soon Magazine DOS Mar, 1997 86 out of 100 86
PC Zone Windows Aug 13, 2001 8.4 out of 10 84
Tap-Repeatedly/Four Fat Chicks Windows Aug, 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Denmark) Windows 1997 80 out of 100 80
PC Games (Germany) Windows Feb, 1997 68 out of 100 68
Gamezilla DOS 1997 67 out of 100 67
GamePro PlayStation Apr, 1997 3 out of 5 60
PC Player (Germany) Windows Feb, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
IGN PlayStation May 23, 1997 5 out of 10 50
Edge PlayStation Mar, 1997 4 out of 10 40

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Trivia

The design team started to work from the movie sets using photos and movie clips. From there, the entire "city" was modeled in 3D using 3D Studio. All the textures were hand rendered and then added using DPaint and Photoshop. The modeling took some time in order to achieve the real cinematic camera angles utilized in the game. It took about one month to render each location (ten days for modeling, one week for texturing and 12 weeks for rendering the lighting effects). Softimage was used for the cinematic sequences. When the project was started there was no good technology as yet to integrate motion capture under 3D Studio -- therefore Softimage was used as the animation tool.


This entry was contributed by Adam Baratz (1362) and GraveDigger (98)
 

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