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The City of Lost Children

Published by
Developed by
Released
Platforms
MobyRank MobyScore
DOS
59
3.2
PlayStation
51
3.1
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Description

You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.

Screenshots

The City of Lost Children PlayStation Pieuvre, headmistress of the orphanage and siamese twins with singular identity.
The City of Lost Children PlayStation I'm going to have to find another way past this guy.
The City of Lost Children PlayStation He's obviously not going to be much help.
The City of Lost Children PlayStation The entire town is surrounded by sickly-green sea.

Alternate Titles

  • "Lost Children: The City of Lost Children" -- Japanese title
  • "La ciudad de los niños perdidos" -- Spanish title
  • "La Cité des enfants perdus" -- French title
  • "Die Stadt der verlorenen Kinder" -- German title

Part of the Following Groups

User Reviews

There are no reviews for this game.


The Press Says

Coming Soon Magazine DOS Mar, 1997 86 out of 100 86
Tap-Repeatedly/Four Fat Chicks DOS Aug, 2002 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Denmark) DOS 1997 80 out of 100 80
Gamezilla DOS 1997 67 out of 100 67
GamePro (US) PlayStation Apr, 1997 3 out of 5 60
Quebec Gamers PlayStation Aug 15, 2013 4.2 out of 10 42
Edge PlayStation Mar, 1997 4 out of 10 40
Reset DOS May, 1997 4 out of 10 40
GameSpot PlayStation Jul 17, 1997 3.8 out of 10 38
All Game Guide PlayStation 1998 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30

Forums

Topic # Posts Last Post
Windows? 6 Pseudo_Intellectual (44607)
Aug 03, 2012

Trivia

Development

The City of Lost Children began production in the fall of 1994, when Psygnosis first visited various locations where the movie was being filmed to study the set environments created by Marc Caro and Jean Jeunet (both well known for their collaboration on the film Delicatessen, ten years earlier). It was important to study how the design team was going to create a 3D game from the 2D sets and to think of what scenes and elements would have to be added to make the game a non-linear adventure. The first interactive scenes from the game were first seen at the E3 show in 1995 and then a near complete game was shown the following year at E3 in May 1996. The next six months were spent on localizing the game in five languages and strategically preparing it for launch internationally. The French version of the game was first released by Psygnosis’ Paris office at the end of 1996.

Graphics

The design team started to work from the movie sets using photos and movie clips. From there, the entire "city" was modeled in 3D using 3D Studio. All the textures were hand rendered and then added using DPaint and Photoshop. The modeling took some time in order to achieve the real cinematic camera angles utilized in the game. It took about one month to render each location (ten days for modeling, one week for texturing and 12 weeks for rendering the lighting effects). Softimage was used for the cinematic sequences. When the project was started there was no good technology as yet to integrate motion capture under 3D Studio -- therefore Softimage was used as the animation tool.

Inaccuracies

This game takes some liberties (story-wise) when adapting the movie, in fact, Miette has to actually kill a character in a certain part of the game to get an item.

Information also contributed by skl
Contributed to by Adam Baratz (1351)