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The City of Lost Children

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Our Users Say

Platform Votes Score
DOS 7 3.2
PlayStation 6 3.1
Combined MobyScore 13 3.2

The Press Says

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DOSComing Soon Magazine
Based on the French movie of the same name from Jeunet & Caro, The City of Lost Children (CoLC) is the newest action/adventure game from Psygnosis. Similar in many ways to the critically acclaimed Alone in the Dark series from Infogrames (I-Motion in the United States), CoLC is yet one step ahead, featuring spectacular graphics that recreate the so particular atmosphere of the movie. If CoLC follows the general intrigue found in the movie, it has, however, taken some liberty from the script, sometimes developing, other times reducing specific parts of the film. In other words, even though you may have seen the movie, it won't help you solve the game, but at least you will know the various characters of the game and be familiar with its surreal world.
On the other hand, without the combat and sudden unexpected deaths associated with the aforementioned games, it's more forgiving, and a lot less frustrating. About the only enforced game-loading that occurs is if you get chucked into the cellar as punishment more than three times, because the game then ends. But since this only happens if you hang about in the orphanage schoolroom too long, it's not worth worrying about. The other element that adds to the game's charm is that there often seem to be alter-native solutions to the problems that face you. So if you're patient and like exploration and object collection, and if you've always liked Alone In The Dark-type games, but been put off by the irksome combat and constant dying, this could be the ideal game for you.
DOSPC Player (Denmark)
The City of Lost Children er et utroligt flot adventurespil, der er smukt lavet - og hvor musikken er lige til at smide i CD-afspilleren. Hvis man er glad for grafisk flotte adventures, og er lidt træt af de sædvanlige Myst-kloner, er The City of Lost Children god aftenunderholdning. Personligt ville jeg skyde pigen, hvis jeg så hende på åben gade, eller havde råd til en ny monitor.
DOSTap-Repeatedly/Four Fat Chicks
Let me start this dual review by expressing sincere thanks to Alan McDonald of Playing Games Interactive. After my successfully answering a forum trivia question, Alan offered this writer not only a copy of the COLC game but also, as importantly, a copy of the 1995 film release. As he suggested, the game is interwoven with and, in most respects, dependent upon the film for best understanding and appreciation. With the wife away, and no distractions, I was able to have a wonderful, immersive, completely involving eight-hour experience last Saturday by first watching the film and then playing the game. This total package comes highly recommended to select and peculiar readers (you know who you are).
The whole City of Lost Children experience draws you in like a rabbit to the beams of a speeding car. If you like your entertainment more cerebral, immersive and presented at an all together more leisurely pace then this game could well be right up your alley. Graphical disappointments aside, you will thoroughly enjoy the filmic moments this game continually delivers.
DOSPC Gameplay (Benelux)
Het kostte mij amper vijf uur om het spel van begin tot einde te doorlopen. Spijtig, want ondanks de spectaculaire graphics en adembenemende geluidseffecten krijg je de tijd niet om in de sfeer van het spel te komen. Je krijgt de indruk enkel een mooie demo te hebben gespeeld. "The City of Lost Children" zag er heel veelbelovend uit, maar Psygnosis slaagt er helaas niet in de belofte in te vullen. Misschien is het beter als je achteraf naar de film gaat kijken.
PlayStationAbsolute Playstation
The game features beautiful pre-rendered backgrounds and gameplay that tries very much to copy Resident Evil in terms of interaction but somehow it just doesn't succeed. The music and graphics are very good, but they don't help when you become totally lost with the idiosyncratic puzzles. I must also mention that this game uses all 15 blocks of a standard memory card.
DOSPC Games (Germany)
Angesichts der faszinierenden Story hätte Die Stadt der verlorenen Kinder eines der interessantesten Adventures des Jahres werden können. Doch die Entwickler des Spiels haben sich verkalkuliert: durch ihre Beschränkung auf den puren Plot haben sie Miettes Abenteuer "entzaubert" und alle surrealistischen Elemente, die gerade den Reiz des Films ausmachen, rigoros aus dem Spiel verbannt. Übrig bleibt ein konventionelles, viel zu kurzes Adventure mit atemberaubend schönen Grafiken und einer überaus liebenswürdigen Protagonistin.
City of Lost Children is visually enticing, and there are some nice moments of discovery, but few surprises. While the game successfully captures the weird spirit and graphic intensity of the film, I felt that the puzzles were a little too easy and that there should have been more freedom in the character interaction and general exploitation of the environment. If you don't play many adventure games, this might be a good way to break into the genre, but if you're a seasoned veteran of games like Rama or Myst, then you'd be better advised to pass on City of Lost Children.
PlayStationGamePro (US)
Those who have seen the movie will probably like this adventure more than other gamers, but even they might find the challenging play too tough. If you're determined to play, take an evening to rent both the movie and the game to see which goes first, your eyesight or your sanity.
DOSPC Player (Germany)
Ein etwas bizarr geratenes Abenteuer muß die Heldin der City of Lost Children zwar bestehen, aber zumindest war nicht alles schon mal da. Die Grafik ist teils einfach, dafür zweckmäßig. Die animierten Hintergründe (wie der knurrende Hofhund, der seinen Kopf in Richtung des Mädchens dreht) sind ganz nett geraten.
So richtig gelungen ist an Die Stadt der Verlorenen Kinder eigentlich nur der orchestrale Soundtrack. Die statischen Hintergrundbilder sind zwar ganz in Ordnung, allerdings hätte ich mir hier etwas mehr Leben gewünscht. Auch die meist recht simplen Rätsel sind durchaus passabel und nachvollziehbar logisch. Gänzlich mißraten sind die Steuerung, die hier als eindeutiger Spielspaßhemmer auftritt, und die miserabel digitalisierten Synchronstimmen. Auch die grafische Darstellung von Polygon-Miette läßt einiges zu wünschen übrig
In fact, much of the game seems illogical. It is never quite clear what you're supposed to do next, and you'll find yourself stuck with no clue more often than not. Even if you have seen the movie (which helps a lot) you may find yourself bewildered and confused.
As a game, The City of Lost Children has tremendous graphic qualities, but it failed to immerse me in the story through lack of plot and character development. Perhaps it might have helped if I had seen the movie. Basically, there are only three major tasks to accomplish and the first two involve overcoming obstacles to purloin items for Pieuvre. It is only at the very end of the second task, leading on to the third, that you become involved with the plight of the lost children. And then, as I mentioned earlier, what should have been the climax of the story is whisked away by the ending cut sequence.
PlayStationQuebec Gamers
C'est dommage, car je voulais aimer ce jeu beaucoup plus! J'ai bien aimé le film et je trouve qu'à la surface, le jeu avait quelques bonnes idées. J'aime le concept de jouer avec Miette pour aller voler des habitants comme elle le faisait dans le film. Cette dernière est plutôt bien animée et les environnements respectent assez bien le film. On y reconnait le style et l'ambiance avec l'eau de couleur verte et l'architecture des buildings. La plupart des personnages (pas tous) font aussi une apparition. Mais peut-on vraiment appeler ça un jeu quand tout ce qu'on fait c'est apporter quelques objets d'un point à l'autre sans réel défi autre que le côté non intuitif du jeu qui au total, ne dure que 30 minutes? Dommage!
Z wierzchu prezentuje się oszałamiająco, ale po chwili okazuje się, że nie ma z nią szans na wspólne przeżycia intelektualne. Zagadki w tej grze to zestaw niedorzeczności. Ci, którzy nie oglądali filmu, nie mają zbytnich szans zorientować się w dziwacznej akcji. Wrzuceni bez żadnego wyjaśnienia w sam środek nieznanego świata, przyglądają się jak Miette człapie sobie to tu. to tam, i obrabiając sejfy z kosztowności, wyłącza alarmy przy użyciu szczotki lub grając dzwoneczkiem przepędza upartego strażnika. Nie dość, że zagadki są nielogiczne, to w dodatku czasami trudno jest znaleźć odpowiednie przedmioty. Nie wystarczy bowiem, że Miette stanie przy danej rzeczy, ona musi stanąć z odpowiedniej strony.
The City of Lost Children is based loosely on the cinematic fantasy of erstwhile graphic novelists Jeunet and Caro. Taking its cues from Resident Evil and Alone in the Dark, it uses pre-rendered backdrops and moody angles in what’s practically a recognisable 3D adventure format. The effect is richly atmospheric, even if it doesn’t always capture the decrepit grandeur of the movie’s elaborate computer-enhanced sets.
Players do not want to control helpless, whining characters. While they may not need to assume the identity of a hyper-macho Duke Nukem who dishes out enough fireworks to, uh... start a fireworks store. They want to go out with a blaze of glory, not a whimper of self-doubt.
DOSComputer Gaming World (CGW)
Add THE CITY OF LOST CHILDREN to the list of movie-to-games causalities. Psygnosis has taken a wholly original film and gutted it of almost everything that gave it worth. Laden with a cumbersome interface and frustrating gameplay, yet blithely unburdened with any semblance of story, character, challenge, or rudimentary gaming satisfaction. THE CITY OF LOST CHILDREN trumpets its originality while delivering nothing more than pretty pictures.
PlayStationAll Game Guide
Sure, it is visually breathtaking, but there was hardly any substance, and what little there is, is often times moronic or stupid. This is much like the game. It's painfully slow paced with absolutely no excitement. However, the movie is much better than the game. So if you want to see what all the hype about The City of Lost Children is, then rent the movie, and let the game rot in a video game vault to be forgotten.
DOSPower Play
Diagnose: Die Französische Krankheit. Symptome: Überdurchschnittliche Begabung auf grafischem Gebiet gepaart mit einem oft kompletten Verlust der Einschätzung von kausalen Zusammenhängen und Anzeichen von Debilität beim Umgang mit Gegenständen des täglichen Lebens. Will heißen: Dieses Spiel fasziniert spontan mit seiner optischen Ausdrucksstärke, verwirrt mit einer undurchschaubaren Story und erschreckt durch Rätsel, auf die nur Leute im Umfeld wahnsinniger Regisseure kommen können. Da nichts untersucht werden kann, beruht die Lösung der Puzzles auf purem Zufall. Wer bis zum Experimentieren mit den Gegenständen kommt, hat schon Glück gehabt, denn fast sämtliche Items sind bis zu ihrem Auffinden nicht auf dem Bildschirm zu sehen. Ihre Hotspots müssen millimetergenau von Miette betreten werden. Schlimmster faux pas der Franzosen: Wer den Film nicht kennt, kann die nur in Bruchstücken wiedergegebene. ohnehin abstruse Story dieses extrem kurzen Adventures keinesfalls nachvollziehen.
DOSComputer Games Magazine
It looks good and does have some excellent Jazz music, but the City of Lost Children is in the end, much like Krank, an experiment gone terribly wrong. At the core, it's nothing more than a mediocre, poorly designed and executed adventure game that, given its haunting and powerful roots, should have been a wonderfully clever and innovative title. For those who thought highly of the film, it's more than just mediocre, it's a travesty that utterly butchers the plot, style and substance of a truly creative, bizarre and enjoyable viewing experience.