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DescriptionCityVille 2 is a social game on social networks, a sequel to CityVille. The goal in the game is to found and grow a city. The player can build residential and commercial buildings, city management offices, hotels and resorts, and so on. Houses generate people, who shop at businesses to produce money, which can be collected by the player, and when the player doesn't collect the income in timely fashion no new income will be generated. Population is limited by city infrastructure, so management buildings (such as fire station) need to be built to unlock larger populations, which in turn requires spending more money and various resources collected in the game.
CityVille 2 included two major changes from the previous version: the use of a full 3D instead of flat 2D sprites, and the addition of a timing-based collection mechanic, which rewards players with bonuses for collecting the rewards quickly and with precise timing.
The game features a number of social features such as visiting friends, multiple types of currencies, in-game micro-transactions to buy new buildings or increase the city boundaries.
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|GameStar (Germany)||Nov, 2012||Unscored||Unscored|
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