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Clive Barker's Nightbreed: The Interactive Movie

MobyRank MobyScore
Amiga
...
...
Atari ST
...
...
DOS
...
2.9
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Description

This is a mixture of action and adventure in a game based off of Clive Barker's movie "Nightbreed" (which is based of Barker's novella Cabal). You play Aaron Boone, the main character from both the book and the movie. Boone is attempting to get to a planet of bliss called Midian. His attempts at gaining acceptable go wrong when he is bitten by a cannibal, and the Police of Earth find Midian and set out to destroy it. Boone must stop them.

The game has several different sequences, most arcade based, trying to bring sequences from the movie to life on the computer screen. There are eight action types from driving to Midian, running from Peloquin the cannibal, or fighting 'The Mask', a serial killer whom Boone is mistaken for.

Screenshots

Clive Barker's Nightbreed: The Interactive Movie Atari ST The situation looks grim
Clive Barker's Nightbreed: The Interactive Movie Amiga I have entered the underground city of Midian.
Clive Barker's Nightbreed: The Interactive Movie Amiga Finally I end up at the gates to the graveyard. I have three choices here, and if I make the wrong one I will be killed instantly and have to restart the game.
Clive Barker's Nightbreed: The Interactive Movie Atari ST The game begins

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The Press Says

Amiga Joker Amiga Oct, 1990 78 out of 100 78
The One Amiga Oct, 1990 75 out of 100 75
ASM (Aktueller Software Markt) Amiga Nov, 1990 5.2 out of 12 43
ASM (Aktueller Software Markt) DOS Nov, 1990 4.8 out of 12 40
ASM (Aktueller Software Markt) Atari ST Nov, 1990 4.8 out of 12 40
Power Play DOS Jan, 1991 19 out of 100 19
Power Play Atari ST Jan, 1991 19 out of 100 19
Power Play Amiga Jan, 1991 19 out of 100 19

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Trivia

Cancelled sequel

Ocean released two games using their Nightbreed license, but also had Imagitec developing an RPG described as influenced by Ultima, featuring hundreds of characters. Ocean's Gary Bracey says the game was completed in late 1991, although the reason for its non-release is unknown - possibly the company felt they'd missed the boat, or that the sales of the previous Nightbreed games weren't high enough to justify another, or simply that the game wasn't up to Ocean's standards.
Contributed to by ReviewGames.Com (296) and Terok Nor (19553)