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Cloud Kingdoms

Genre
Perspective
Theme
MobyRank MobyScore
Amiga
...
4.2
Commodore 64
...
...
Atari ST
...
...
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Description

Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though.

The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well.

To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done).

Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.

Screenshots

Cloud Kingdoms DOS In Island Kingdom, you use the paintpots to "paint" new paths for yourself as you go. (CGA)
Cloud Kingdoms DOS Bridge Kingdom, where no jumping is allowed (on "magnet" squares) over enemies. (EGA)
Cloud Kingdoms Amiga Get the key to open that door.
Cloud Kingdoms Commodore 64 Level select

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The Press Says

Computer and Video Games (CVG) Atari ST Oct, 1991 86 out of 100 86
Computer and Video Games (CVG) Amiga Oct, 1991 85 out of 100 85
ST Action Atari ST Nov, 1991 80 out of 100 80
Génération 4 Atari ST Apr, 1990 78 out of 100 78
ACE (Advanced Computer Entertainment) Amiga Jul, 1990 735 out of 1000 74
Power Play Commodore 64 Aug, 1990 44 out of 100 44
Power Play DOS Aug, 1990 44 out of 100 44
Power Play Amiga Aug, 1990 44 out of 100 44
Power Play Atari ST Jun, 1990 43 out of 100 43

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Contributed to by Kabushi (121970) and Martin Smith (63162)