Clown-O-Mania Atari ST Title screen


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Atari ST
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In Clown-O-Mania the player takes the role of the clown Beppo who leaves his old profession behind in search of the land of magic crystals. To reach it, he needs to solve 82 isometric levels by collecting all balls and diamonds spread out over the tiles. The levels also have different plains which are changed by either using a ladder or jumping. However, jumps and shots for his gun need to be picked up first - which is made more difficult by the fact that the symbols move over the level.

Over the course of the game the difficulty and complexity rises at a steady rate, e.g. at first there are no enemies, later the enemies walk on pre-defined ways and even further down the path they actively try to hunt down Beppo. It also introduces more and more gameplay elements along the way, e.g. one-way tiles, teleports, funnels, speed-up tiles or death tiles. Some tiles change their colour when walking over them and having them all in the same colour when finishing the level gives major bonus points. Also useful are two different pyramids which stop or kill enemies when dropped in their way.


Clown-O-Mania Atari ST Title screen
Clown-O-Mania Atari ST This will be tricky
Clown-O-Mania Atari ST Arrows marks one way passages
Clown-O-Mania Amiga Title screen

User Reviews

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Critic Reviews

Amiga Joker Amiga Nov, 1989 83 out of 100 83
The Games Machine (UK) Atari ST Jun, 1990 83 out of 100 83
Zero Amiga Jan, 1990 82 out of 100 82
ACE (Advanced Computer Entertainment) Amiga Jan, 1990 805 out of 1000 80
The Games Machine (UK) Amiga Feb, 1990 80 out of 100 80
Power Play Amiga Nov, 1989 68 out of 100 68
ASM (Aktueller Software Markt) Amiga Oct, 1989 7.6 out of 12 63
ASM (Aktueller Software Markt) Atari ST Mar, 1990 5 out of 12 42


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Contributed to by Patrick Bregger (143330)