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The ClueFinders 4th Grade Adventures

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Description

The ClueFinders, Laptrap and their talking dog Socrates have found an ancient Egyptian tomb in Egypt with there professor. With the ClueFinders out of sight for the night, a member of the trip named Sir Alistair Loveless steals all the treasures in the tomb and kidnaps the professor with his goons. He now has a plan to cause eternal chaos to the world. The only ones who can save the professor now are the ClueFinders.

The ClueFinders now must travel around the lands of Egypt, including the city of Cairo, the Nile Kingdom and the great pyramid. This game for ages 8-10, helps teach math, geography, science and much more educational concepts while you help save the world from eternal chaos. The game involves collecting important stuff and running into activities in order to collect them. Laptrap the Turbo Turtle can be used for things like maps, music on/off options, ClueFinders club and Progress Reports. Socrates can be used for tips on how to do an activity in case you have trouble on it.

Screenshots

The ClueFinders 4th Grade Adventures Windows The puzzled ClueFinders look around for their missing professor
The ClueFinders 4th Grade Adventures Windows Building columns to match the blueprint measurements
The ClueFinders 4th Grade Adventures Windows The ClueFinders build their own boat from parts shown behind them
The ClueFinders 4th Grade Adventures Windows The ClueFinders must choose a jeep that will get them to Cairo

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The Press Says

Game Vortex Windows 1997 80 out of 100 80
All Game Guide Windows 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
7Wolf Magazine Windows Aug 15, 2002 7 out of 10 70
macHOME Macintosh 2002 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Contributed to by Andrew Shepard (1231)