Main Menu (the radar blimp is the mouse cursor)
On deck, the weather obstructs your vision.
Thankfully, our hero can read cyrillic
Watch your step when on deck, else you might end up lost at sea.
Typical for consoles, every now and then, the game will offer you to save your progress. You can't do it manually.
Sometimes, you can use things to your advantage. The steam will help you detect invisible enemies.
"Let's burn something!" Good old flamethrower is in as well.
Out of necessity, you'll develop a habit of doing headshots.
You don't want your superior to end up like that, do you?
This situation wouldn't feel out of place in Doom III either.
The automatic camera could often be positioned better.
Every now and then, sickbays and armories make surviving a bit easier.
The still living members of the crew aren't too friendly, either.
Hmm ... alien species in containment? I think I have a deja vu.
The monsters and the crew will fight each other. But once either has gotten the upper hand, they'll jump on you.
I liked the beast better when it was still in containment!
Level Designer 1: "Let's place something uber-gory here!"
How's THIS supposed to fit into the storyline?!?
Typical boss fight: you have to distract the baddie while your woman does the real job tsk. tsk.
Who needs headshots when you can just stomp on their faces when they are down?
Using the environment to your advantage, here I punctured a gas pipe.
The gas crossbow stuns monsters and lures them away from you
or....into specific traps. Such as this giant oven thing...
Flip the switch and voila! Zombie flambé!
Our heroes pondering their only escape route available...
Your in-game menu keeps track of items and objectives
Braving the storm on the drilling platform
Conceptual design samples
It's all over if the face-hugger thingies get you
Got to hit these guys in the arm