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Beamrider (ColecoVision)

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MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall MobyScore (4 votes) 3.6


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
70
All Game Guide
Beamrider may not be as addictive as the very best games in the fixed screen, slide-and-shoot genre such as Space Invaders, Galaga, and Centipede, but it is a respectable title that most shooter fans will like. It is a finely tuned game with a logical premise and a unique twist on an old theme. I recommend it.
60
TeleMatch
Den bewußten Pfiff bekommt dieses Spiel trotz oder gerade wegen des relativ hohen grafischen Abstraktionsgrades, durch das rasche Spieltempo und die Vielzahl der bewegten Objekte. Schön dabei, daß bis zu vier Spieler sich abwechselnd am Joystick messen können. Ansonsten: Allenfalls guter Durchschnitt.
50
The Video Game Critic
In this second-rate Tempest, you control a cannon at the bottom of a moving grid in space. The blue grid looks attractive, but mainly serves as eye candy. Your cannon can hop between five beams, attempting to shoot 15 scaling aliens while dodging indestructible meteors. In addition to your normal shot, you also have a reserve of long-range torpedoes. Be sure to save one or two of these for the mother ship, which creeps slowly across the top of the screen at the end of each round. The audio effects are very nice, reminding me of an Alien movie. But despite high marks for presentation and control, the gameplay is barely average. There's not much in the way of strategy and the action gets repetitive.