User Reviews

One of the best versions of Burgertime Jordan Connor (5) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
One of the best arcade ports Frecklefoot (203) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (7 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Nov 21, 2003)
BurgerTime is considered one of the more difficult arcade games of the early 80's, but this version lets you choose between four skill levels. At first glance I thought the game could have taken up more of the screen, but once I saw the high-resolution characters, I had no complaints. These hamburgers look good enough to eat, and the way those hot dogs swagger around, you can tell they mean business. Unlike some lesser versions, in this game the pepper is "contagious" between bad guys, which is a good thing. But don't toss that pepper around carelessly - once you run out, you can go through many lives in a hurry.
BurgerTime for the Colecovision is arguably one of the best ports to a home console. It pack in all the fun of the arcade original but doesn't quite match the more detailed condiments of the arcade game. It's just as addictive today as it was in the arcade. Great game!
One thing I would change about this game is the power of the pepper. It's cool that it can momentarily stun the enemies and and make them harmless, but I would also have it speed Peter Pepper up a notch or two, at least while the enemies are frozen. This is a minor complaint, though. Playing BurgerTime is a fun and satisfying experience for the entire family.
Retro Game Reviews (Feb 04, 2016)
BurgerTime is a simple, yet genius, concept that had more potential than it realised. The core mechanics should make for some addictive gameplay but the implementation is poor and it's far too difficult for a home console port where the emphasis should be on fun rather than simulating the coin guzzling fury of the Arcades!
TeleMatch (Jul, 1984)
Für die kurzen Bewegungen ist der Coleco-Handregler nicht optimal. Man fühlt sich an die mißglückte Version von Parkers Amidar erinnert, da der Spielgedanke die einfache Steuertechnik im wahrsten Sinne „überholt“ hat.