There are no reviews for the ColecoVision release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (10 votes)
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Gäbe es dieses Spiel in Spielhallen nicht, so würde die Begeisterung über diese Homefasung vermutlich überschwappen im Vergleich zu beinahe allem, was an Nicht-Arkadenspielen dem zahlenden Cassettenkäufer grafisch und inhaltlich zugemutet wird. Es wird nicht viele Besitzer dieses Systems geben, die D.K.JR. ignorieren.
The Video Game Critic
This awesome sequel is one of the most underrated video games of all time. DK Junior managed to introduce completely original new gameplay mechanics while preserving the spirit of the original game. This time Donkey Kong's son must save his father from Mario. Instead of climbing ramps and ladders, the action mainly consists of vine-climbing in a jungle environment. Most enemies look like chattering teeth, and you can drop fruit on them from above to knock them off the vines. Like its predecessor, each screen provides a unique challenge, but DK Junior requires even more strategy, and it's a lot harder. This particular version is outstanding - by far the best I've ever seen. The diaper-clad Junior is rendered in five colors, and Mario looks like a little cowboy. I don't think there's ever been another video game quite like Donkey Kong Junior.
To be plain, Donkey Kong Jr looks nice, sounds decent, and plays well enough to be an excellent time-waster. What's present is good - if only there was more of it.