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But overall the graphics are fine, and the sound effects are even better. There's a certain set of tones that play at the end of each stage that I really like. The only thing missing is the "My name is Gorf" voice synthesis from the arcade version.
The Coleco version of Gorf is the best Gorf for home systems that I've seen and simply confirms that Coleco knows what it's doing when it comes to arcade translations.
For the most part, Gorf is another shoot-'em-up that tests your reflexes. But it will probably hold your interest longer than the average space battle, since each contest is really four games in one. Add to this Coleco's usual quality sound effects and graphics (the space warp scene which places you in the middle of streaking red, orange, and yellow lights is particularly outstanding) and you end up with a very good game.
Those of you who need a shooter fix, need look no further than Gorf. Don't play the versions on the Atari consoles. Those will leave a pretty awful taste in your mouth.
Gorf in der Original-Colecovision-Fassung übertrifft zweifellos die Atari-Version des gleichnamigen Spiels. Jede einzelne der vier unterschiedlichen und doch irgendwie bekannten Phasen wäre als Einzelspiel dürftig; die Aneinanderreihung sorgt immerhin für anspruchslose Abwechslung.
I'm torn about GORF. I honestly had a good time playing it, but I can't deny that it was nothing but four other shooters mashed into one. If you care about fresh ideas in your games, you won't find them here. I can't tolerate a lack of originality in the music I listen to; why should I tolerate it in the games I play?