User Reviews

There are no reviews for the ColecoVision release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.2
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed -
Overall User Score (5 votes) 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gyruss was a unique arcade game with enemies emanating from the screen's center while you circle at the outer edges of the screen. Some like it to a Galaga/Tempest like experience, but it stands on it's own. The Colecovision graphics are not as good as other arcade ports, but the action is fast and when you get the control down, the fun soars. Fun game. Good retro vibe!
One of the better outer space shooters for the system, Gyruss is a must-have for ColecoVision owners.
The Video Game Critic (Nov 21, 2003)
An auto-shoot option would have been nice. If you enjoy the elaborate musical score, you should know that you're listening to Johan Sebastian Bach's Tocatta and Fugue in D Minor. Little did Bach know when he was composing 300 years ago that someday it would be used in a video game. I should also mention that although the instruction manual mentions an options screen, I could not get it to appear.