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The home cartridge of Mr. Do includes all the play features (minus the intermission cartoons) of its coin-op counterpart. The action is fast and furious, especially on high levels of play. The graphics are well done, and the sounds are virtually identical to the arcade game. Coleco has included ten different screens in this top-notch version. Minor differences from the coin-op, such as a not-too-visible powerball, may be noticed by fanatics of the arcade game.
Ein Spiel, das nicht nur, aber sicher vorrangig, Kinder ansprechen wird. Nicht allzu schwer, zumindest dann nicht, wenn man auf der untersten Stufe spielt.
Also neat is the fact that eating all eight cherries in a group at one time scores more points than when you eat even one of them on a separate occasion. These and other strategies give Mr. Do! a little more depth than Dig Dug. Nothing against Dig Dug, it is certainly one of the all-time classics, but Mr. Do! deserves some attention as well.
The graphics are simple, but quite good. The boards are colorful, but the character sprites are one color and the animation is a little choppy. The music and sound effects are very good and close to the arcade. The gameplay is great—all the elements of the arcade game are here, except for the extra man Mr DO! animation. Highly recommended if you have a Coleco.
Coleco prided itself on its arcade-to-home conversions, but this one falls a little short. In the arcade Mr. Do was a colorful clown, but here he's just solid white. His magic ball had a lot more visual pizzazz in the arcade; it's little more than a bouncing pixel here. The maze is well defined however and the bonus items look sharp. In the final analysis, Mr. Do succeeds in taking the Dig Dug formula to the next level. It's a little convoluted, but those who dig in will be intrigued by its depth and strategy.