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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (5 votes)
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The Video Game Critic
Space Fury is fast and challenging, and the colorful, star-shaped explosions look nice. There's also a cool musical motif that plays before each stage which has an intergalactic ring to it. What brings Space Fury down to earth is its choppy animation and loose collision detection. When a lot of objects are on the screen the frame-rate drops and the quality of play falls with it. It's a little inconsistent, but as a fast-paced shooter Space Fury is enjoyable enough.
Wie dem auch sei: Bei Space Fury ist es wichtiger als bei anderen Spielen, möglichst lange im Spiel zu verweilen und immer härtere Angriffswellen überstehen zu können, um nicht zu schnell den Spaß zu
All Game Guide
Unfortunately, Asteroids was never made available for the ColecoVision, so Space Fury is what we ColecoVision fans are stuck with. Oh well, every system has and perhaps even needs its share of clunkers. If not, why would we need critics?
Digital Press - Classic Video Games
The whole game is just too disappointing. It doesn't really work in any way, except maybe for the Alien Commander sequence at the beginning and end (at least he does rate you here). Gameplay falls far short of the arcade version, and the dreadful graphics only make it worse. Overall, a real disappointment.