Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
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Super Cobra is a fun shooter with lots of replayability as beating all of its stages takes a while. It's not quite as interesting or ground-breaking as Scramble but the action is still highly addictive and it clearly had a big influence on a number of other horizontal shooters such as Dawn Raider (1988, Atari 8-bit).
Super Cobra is fun for a couple of hours, but for some reason the programmers forgot or chose not to increase the difficulty level after the game is beaten(I quit playing after finishing the game three times in a row). Other ColecoVision titles, such as Lady Bug and Venture (and most other videogames, for that matter), get harder and harder the deeper you get into them. With this game, once you've reached the end, it's the same thing over and over again.
The helicopter looks somewhat cheesy, but in general the graphics are crisp and clean with surprisingly smooth scrolling. Steering is never a problem, even through the narrowest passages. It's sounds like a fine translation, but something's missing, and it took me a while to put my finger on it. Oh yeah - where the heck are the explosions!? I'm sorry, but it's not nearly as satisfying when you bomb a cannon and it simply disappears. Give me some random pixels or an asterisk at least! Other issues include erratic collision detection and a low level of difficulty. With only one skill level, I played this until my hand hurt. Super Cobra is respectable, but I really wish Parker Bros. had gotten off of their lazy asses and applied more polish to this one.