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Alles in allem zählt Victory zu den wenigen, handlungsmäßig im Weltraum angesiedelten Spielen, die mir gefallen, obwohl es sich nicht um eine Glanztat des Programmieres handelt Den musikalischen „Nachschlag“ am Ende eines Spieles kann man sich mehrmals anhören.
Victory, a standard space shooter, resembles a slow-paced Defender. It requires the Coleco Roller Controller. Why? Apparently because of the four "action" buttons required to thrust, shoot, shield, and detonate smart bombs. This control scheme actually elevates what would otherwise be a mediocre shooter. Your mission is to prevent aliens from overrunning a planet, and you're aided by a Defender-like scanner. The graphics are lousy, with aliens which look like simple shapes, and weak explosions that resemble flashing asterisk symbols. The animation is choppy and the collision detection doesn't always work very well. Still, Victory is fun in spite of itself. The shield and smart bomb controls add an extra level of strategy, and you'll also need to keep an eye on your fuel. Using the roller ball to aim your ship takes some getting used to, but it works. Not bad.
If Victory is part of your ColecoVision library, you will play it from time to time. It is interesting, unusual and challenging. However, it is not as exciting or as fun as some of the top of the line shooters on the market such Defender and Asteroids.