User Reviews

Pioneer in isometric perspective... Gustavo Henrique dos Santos (113) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (9 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Tilt (Jul, 1983)
Pilotes de jeux vidéo, joueurs aux nerfs d'acier, Zaxxon s'adresse à vous et croyez-nous, la victoire n'est pas facile à atteindre !
The Video Game Critic (Jun 12, 2004)
One thing I don't like about this game are the "open space" sections where you have to shoot a series of approaching ships. Without the ground below as a point of reference, it can be awfully frustrating to determine if you're on a collision course with them. Otherwise Zaxxon is pure arcade shooting fun, and there's really never been another game like it.
Retro Game Reviews (Jun 28, 2015)
Zaxxon can be an acquired taste due to the unusual camera angle but those that stick with it will experience a unique shooter that's incredibly addictive. It's very faithful to the Arcade original and clearly shows how advanced the Colecovision was compared to its competitors.
And, as you probably suspected, this version of the game blows away Zaxxon for the Atari 2600. In terms of graphics, sound effects and gameplay, it is a much more faithful translation of the original Arcade game.
neXGam (May 29, 2014)
Das ist auch kein Problem, da das Tastenfeld hier nicht benötigt wird und ihr nur den Feuerknopf benötigt. Weiterhin müsst ihr Acht geben, neben dem erbitterten Abwehrfeuer der Gegner nicht auch dem Treibstoffmangel zum Opfer zu fallen. Wiederholt auftauchender Sprit verlängert das Raumpilotenleben. Zwar wirkt das Scrolling nach heutigen Maßstäben recht ruckelig, aber Retro-Freunden wird das nichts ausmachen. Abgesehen davon, darf die ColecoVision Fassung des Spiels als rundum gelungener Port angesehen werden.
TeleMatch (Jul, 1983)
Immer wieder tauchen in jüngster Zeit Videospiele auf, die mit sogenannten 3D-Effekten ausgestattet sind. Am besten ist dies bislang, auch im Arcade-Bereich, bei ZAXXON gelungen. ZAXXON ist eine Weltraumschlacht die sich wesentlich durch ihre Grafik von anderen Spielen dieser Gattung unterscheidet.
Defunct Games (May 06, 2015)
Zaxxon was a game that was way ahead of its time. It was clear that Sega wanted to make a bold stride into 3D, but technology wasn't there yet. It was also clear that Coleco wanted to show that they had the only second-gen console that could do Zaxxon justice, and they succeeded at that. Unfortunately, the end result is a game that impresses me in some ways but was irritating to play. It's an okay addition to the ColecoVision library; I just wish I could appreciate the whole instead of just the parts.
HonestGamers (Jul 12, 2015)
I won't say that Zaxxon is a horrible title. Sure, it plays better on more advanced platforms or in the arcade, but the Colecovision iteration has at least a hint of charm going for it, assuming you can get over the brain-destroying motion and sound. Once you've achieved that, the worst you might be able to ultimately say is that you could be playing a better shoot 'em up. Thankfully, you need not dig deeply to find one superior to Coleco's attempt at the arcade classic.