Colin McRae Rally 04

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Colin McRae is no longer with Ford and Nicky Grist is no longer Colin’s co-driver. Things have moved on in the rally-driving world, as they have with this, the fourth title in the series. This time the player is in the vehicle of their choice.

While the game features improved graphics over the older titles in the series the biggest improvement is the handling in the game, which is now based on real-world physics. Where the previous titles' handling of the cars made use of one pivot point, the new physics engine has four pivot points, each wheel interacting independently of the others.

There are four championships modes: 2WD, 4WD, Group B and Expert. 2WD is for beginners. 4WD is the next step up, offering an intermediate challenge. Group B features cars from the '80s that were banned in 1986, as they were unrestricted and capable of extreme acceleration. And finally, Expert is for those that finish 4WD in advanced mode, upon which they are presented with Expert mode where one drives with cockpit view only, and with the highest damage setting.

There are 8 national rallies in which to race, including USA, Australia, UK, Finland, Japan and Greece. There are also over 20 cars to unlock, including the Team Ford Transit van.


Colin McRae Rally 04 Windows  Entering to the cave - evo 7 looks very nice in dusk
Colin McRae Rally 04 Windows One brake light smashed, two more to go
Colin McRae Rally 04 Windows Who cares about the speed limit?
Colin McRae Rally 04 Windows Graphics options

Alternate Titles

  • "科林麦克雷拉力04" -- Chinese spelling (simplified)

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Critic Reviews

GameCell UK Xbox 2003 10 out of 10 100
X-Power Xbox Sep 19, 2003 9 out of 10 90
GamePro (US) Xbox Apr 13, 2004 4.5 out of 5 90 PlayStation 2 Mar 14, 2004 9 out of 10 90
GameSpot Windows May 20, 2004 8.8 out of 10 88 PlayStation 2 Oct 02, 2003 8 out of 10 80
Factornews PlayStation 2 Nov 13, 2003 8 out of 10 80
PlayDevil Xbox Sep 15, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80 (UK) Xbox Sep 18, 2003 8 out of 10 80
Extreme Gamer Xbox Aug 27, 2003 7 out of 10 70


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Six by Nine Studios handled the PC port, but faced a lack of access to the entire source code base of the Xbox version to optimise the game for the PC platform. Therefore, they focused on the weather and particle effects. By splitting the loops for the weather, they added snow and rain effects which seemed to appear both close and further away. The PC version therefore has a more realistic weather system.

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Contributed to by Xoleras (66094) and Macintrash (2494)