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Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.


Colossal Adventure Commodore 64 Starting location
Colossal Adventure Commodore 64 Going down a well
Colossal Adventure ZX Spectrum 'Plugh' is a movement spell
Colossal Adventure ZX Spectrum The Hall of Mists covers the early parts of the game

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Critic Reviews

Home Computing Weekly Atari 8-bit Aug 30, 1983 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Home Computing Weekly Enterprise Jun 11, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Personal Computer Games Camputers Lynx Apr, 1984 8 out of 10 80


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The game's initial platform was the British kit computer the Nascom. The incredible text and opcode compression required to pack the entire game of ADVENTURE (plus 70 extra rooms of bonus endgame upon learning after advertising 200 rooms that their version only contained 130) on to such a limited machine yielded Level 9's easy-to-port A-machine system.
Contributed to by Trypticon (10743), marquisor (48), S Olafsson (4757), Sciere (385200), Kabushi (163027), Martin Smith (62904) and Pseudo_Intellectual (47894)