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Colossal Adventure

MobyRank MobyScore
BBC Micro
...
5.0
Commodore 64
...
4.6
Oric
...
...
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Description

Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.

Screenshots

Colossal Adventure ZX Spectrum Remember to conserve light
Colossal Adventure ZX Spectrum The Hall of Mists covers the early parts of the game
Colossal Adventure ZX Spectrum Valleys and birds - all very scenic
Colossal Adventure Atari 8-bit Starting location

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Trivia

Origin

The game's initial platform was the British kit computer the Nascom. The incredible text and opcode compression required to pack the entire game of ADVENTURE (plus 70 extra rooms of bonus endgame upon learning after advertising 200 rooms that their version only contained 130) on to such a limited machine yielded Level 9's easy-to-port A-machine system.
Contributed to by marquisor (49), Sciere (232458), Martin Smith (63198) and Pseudo_Intellectual (43890)