DescriptionCommander: Europe at War is a turn based strategy game taking place during World War II. The player can opt to play as the allies or axis forces in a game that spans the entire European chapter of the war. Or play one of the 6 included scenarios such as Operation Barbarossa, D Day or the Grand Campaign.
The game is presented on a map of Europe, part of the US and Africa with a hexagonal grid. There are 12 different types of units and historical commanders that can be put in charge of certain units. The player can also put researchers to work on 50 different inventions that can give you an advantage in the war. The outcome of individual attacks is determined by a number parameters such as morale, supply lines, equipment and training.
Multiplayer is possible in hotseat, online or through play-by-email.
- "Military History Commander: Europe at War" -- UK Re-release title
- "Commander: Европа в огне" -- Russian spelling
- "Commander: Europe at War Gold" -- US re-release title
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|Out Of Eight||Windows||Jul 01, 2007||7 out of 8||88|
|EGC Games||Windows||2007||85 out of 100||85|
|AceGamez||Windows||2007||8 out of 10||80|
|Macworld||Macintosh||Feb 06, 2008||80|
|Absolute Games (AG.ru)||Windows||Aug 19, 2007||75 out of 100||75|
|Impulse Gamer||PSP||Sep, 2009||7 out of 10||70|
|4Players.de||Nintendo DS||Apr 22, 2009||67 out of 100||67|
|Games4Mac||Macintosh||2008||65 out of 100||65|
|Total PC Gaming||Windows||Apr 02, 2009||6.4 out of 10||64|
|4Players.de||Windows||Feb 07, 2008||62 out of 100||62|
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The Kameleon ProjectCommander: Europe at War is the first game developed under Slitherine Software's Kameleon Project incentive. It was set up to help independent development studios that lack resources in a certain area (art, graphics, design) cooperate with other studios to complete the project together.
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