Commandos 2: Men of Courage

aka: Commandos 2: Homens de Coragem
Moby ID: 5181

[ All ] [ PlayStation 2 ] [ Windows ] [ Xbox ]

Critic Reviews add missing review

Average score: 83% (based on 53 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 77 ratings with 3 reviews)

More action, less thinking!

The Good
GRAPHICS World War II scenery, weaponry and characters 100% perfect. They look so good that you may think that the war is not such a bad thing after all. The missions' locations - exotic; a submarine base, a polar action set, a Japanese Pacific island and so on. Each mission delights the eye, each map is filled with eye-candy details and somehow this affects gameplay too. You can ride elephants, fight sub-aquatic battles, wear polar suits so that your men don't die from cold and many, many more. Last, but not least, you can enter any house/room and take the tactics to a higher level. In short, it looks damn great.

ACTION Indeed, Commandos 2 offers the player a faster way for solving problems. Why sneaking cautiously behind a guard trying to knife every sleeping soldier from the barracks when you can simply throw a grenade inside the room through the window, blasting everyone and knocking down the guard? Why stress yourself about the alarm when you can trap every house location, assume some nice positions and gun everyone? Why not charging a well defended location with your team once you get your hands on a couple of rifles and some ammo? You don't really need patience for this and in most cases you will succeed and finish the mission in less than one hour. So the action is more intense and more appealing.

SOUNDS As in any Commandos game, the sounds are well suited. From the background music to the explosions, everything is in place and works great.

THE FEELING Each map has a little thing that makes it unique. It is not only the graphics, the sound or minor gameplay adjustments, but you really feel like you are there. No more guessing of what is inside the buildings or with what a soldier is equipped, no more running half a map for one machine gun in a supply crate. Bring an enemy down and take his weapons, free an ally and use him as you see fit, and make use of even the most common objects like bottles or cigarettes.

The Bad
1. The enemy has not a chance. You can finish any map with any of your team members, you don't really need to and you don't need any of their special abilities. You don't need a sniper, a diver or a sapper. You just need one soldier and one weapon. The rest is history.

  1. The "scenario" Each mission is based upon a movie scenario: "Save private Ryan", "The guns from Navarrone", "A bridge too far" and so on and so forth. While this is great if there were only a couple of these missions spread through dozens of hardcore, real war action missions, the sad thing is that you can play only the "candy" missions and not even one "serious" mission. Another thing is that mission goals are restricting the gameplay! No more "blow the bridge up" or "kill the damn Nazi general", goals that you can manage to accomplish in any way you see fit. Now you get to: "infest the soldiers' wine with sleeping pills" in order to "steel the key to the safe" so that you can "get your hands on the papers"... That kind of action is great if you can manage to figure out by yourself, not just to follow one goal after another. And why not, if someone gets the papers without serving sleeping wine to the officers, isn't that a way to finish the job?

  2. The toy box Commandos 1 was HARD. Unforgiving and painful! And this is how a war game should be. Commandos 2 is more eye-candy, movie-based, Superman action like and, in the end, too easy to finish. It's like playing with a nice, shiny, but stupid toy.

I have played this game and finished it, but the only thing that I remembered after 5 years was the graphics and the script, unlike Commandos BTEL and BTCOD.

The Bottom Line
When I first purchased this game, I did not know what to expect, I have previously played all "Commandos" games and enjoyed them very much. I did not know how they were going to manage to do something better until I played Desperados, so I thought to myself "OK, if Commandos 2 looks like Desperados, it will be just great." But now I think I should ask for more.

Windows · by Cristi Serban (34) · 2006

Three steps forward

The Good
| The Concept of War |
It is well known that WWII was one of the most gloomy things that engulfed our history of mankind, and no matter the technical advantage we gained during its dark period, it is not something we look upon with anything but a dark glance. However, the impact it had on games and movies is rather well crafted and has given us endless hours of entertainment. Bottomline, if this would've been an imaginary war (like Command & Conquer for example), it would be a tough one to compete with, and quite rich for any upcoming sequels. This game, however, enhances all the points of its predecessor and leads you through entire era of war, spanning about twelve missions through which you take control over new as well as some already familiar commando faces.

| Boosting Up the Atmo |
The major thing that was missing in the original "Commandos: Behind Enemy Lines" game was the atmosphere. Graphic was top-notch, controls are easy to master, and sound was no worse than in old WWII movies. But the thing to boost up the atmosphere always sums up to one thing only - the music. "Commandos 2: Men of Courage" not only has it, but it's made to such an incredible extent it's healing the sore ears just by listening to it. It is action-paced to some extent, but vary from typical battle songs to oriental tracks, and to a few amazing tracks with vocals. Take GAP (Game Audio Player) and extract the tracks, that'll at least compensate for the lack of soundtrack on the market. Pyro Studios may be just thinking how they added soundtrack because they lacked the one in the original, but we players know better than that, they did much more with it. Not even the one in "Commandos 3: Destination Berlin" beats this one.

| Surreal Technical Improvements |
One may easily get confused starting this game, even if expert in the prequels (me, duh) because they added a whole ton of new stuff to try. Not only have they added new characters to control, each with dozens of actions to employ, but they literally made a game that lets you use what you like but you can pass it by using very same thing over and over (koff knife koff). Of course, I was already lost in the tutorials and almost gave up on the entire thing, but once I got a hang of it, it's doable with very little effort. You just need to be aware that you can shift map, shoot through the windows, peek inside the buildings and rotate the screen whenever in interiors. It may take time to adjust, but once you do, it'll be quite easy to adjust to third installment of the series.

| A Touch of Details |
The opening starts with a great music track and a real video footage from WWII. Okay, I figured the game will have occasional WWII videos in between certain missions like the original game did, but no, I was surprised immensely. In between every single mission there was pre-rendered cinematic. And I'm speaking of such an amazing quality level it could compete with Blizzard and SquareSoft. Of course, the better quality you achieve, the shorter the cinematics are. But even still, they're amazing. Note that many other things have been added to witness the level of details has truly increased. One of those things is ability to go underwater (once you do, you'll know what I'm talking about). Other would be the ability to finally be in real battles taking place. Allied soldiers versus German Wehrmacht infantry and commandos shooting across the town and such missions will be seen. And with such a showdown, who would ever hear you shooting a few bullets here and there. Okay, that and the ability to control other allied soldiers moves this game closer towards RTS genre. The ability to strip enemy soldier of everything he has (well, you can't take his underwear though, but it's not something you could use in a mission anyway, so it's no great loss), however, moves this games more towards RPG genre. Well, it's all hypothetically, it's not like you're upgrading your characters stamina, health or what not, but you can supply him/her with the weapon required (enemy rifles are good thing to go with), which is a good thing as long as your character known how to use it, of course.

The Bad
| Oh My Bugs |
Well, it clearly says "Windows 95/98/ME/XP (Home Edition)" on the back of my game cover, but somehow I'm skeptic that just because I was playing this game of XP Pro instead of Home Edition, this game wouldn't run as it should. Technically, and most annoyingly, the game just bumped me out on to desktop. The weird thing is, it happened only (read that as whenever) after I've done some really good thing in the game (i.e. managed to kill five soldiers with a knife in split second, and then used med pack). Also, another thing that needed adjustment is menu screen. It runs in 640x480 whereas you can play game in 640x480, 800x600, and 1024x768 resolutions. Naturally, I was playing the game in the latter, but each time I wanted to (quick)save or something (you must go to main menu for that), the screen flickered as it went from one resolution to another. Of course, in lower that wasn't the issue, but they should've make menu work in higher resolutions just as well, even if it would become smaller, I mean, this is especially an issue if you depend on the menu so much.

The Bottom Line
| Second Had to Be Improved |
Well, they flawed with original for lacking the music, so this second installment in the series has some serious backup to test on the field, and missions were taken to extreme level of details (if you thought original game was detailed, wait 'til you see this one). It is like a well followed WWII movie, varying in missions from western to eastern front, giving you nothing but new stuff from what you've seen in the original. There aren't many games of this genre and style, but from those there are, I can see why this one should take the upper edge. But still, in all the rush to create a masterpiece and move it to console market as well, they missed a few bugs here and there that may get on your nerve. But technically, this is a marvel that all fans of original "Commandos: Behind Enemy Lines" should get, if only to tune themselves into the hard-boiled third installment with action action action.

Windows · by MAT (240518) · 2012

Make Your own action movie !

The Good
The graphics are awesome, very detailed, lifelike. The Commandos are true characters. The gameplay is non-linear and very open.

The Bad
The tutorials could be more sophisticated. The handling could be easier.

The Bottom Line
If You ever wanted to be "in" a movie like "Black Hawk Down", "The Dirty Dozen", "Private Ryan", etc, here is Your chance: Commandos 2 is the WW2 for anyone who likes to plan, use tactics, camouflage, tricks and the knife :) The gameplay is so open that You can really play the missions YOUR way, there is no right or wrong. The characters are very unique with their own strengths and weaknesses, and the missions really benefit from that, because You can achieve Your goals in so many different ways that each player will probably has his own special tactics. The graphics and sounds are very immersive, and after a while You really feel like playing a movie where You determine whats gonna happen next. The difficulty is high, but thats the very soul of Commandos 2: sneak in, fulfill the mission goals and sneak out...and keep Your bunch alive ! If You like games like Splinter Cell, then this one is really for You, if You can live without 3D-graphics.

Windows · by Emmanuel Henne (23) · 2003

Contributors to this Entry

Critic reviews added by COBRA-COBRETTI, Jeanne, Alsy, Cavalary, chirinea, Kohler 86, Tim Janssen, Xoleras, Kabushi, Picard, nyccrg, Wizo, ryanbus84, vedder, CalaisianMindthief, Patrick Bregger, Cantillon, Emmanuel de Chezelles, Parf, mikewwm8, lights out party.