There is no Commodore 16, Plus/4 cover art on file for this game
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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Description

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When consciousness returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

Like its predecessors, Zork III: The Dungeon Master is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.

Alternate Titles

  • "Zork III: Le Maître Des Ténèbres" -- Canadian (French) title
  • "Zork 3" -- Informal title

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Forums

Topic # Posts Last Post
MSX: Neither Ireland nor Switzerland..it's... 1 Trypticon (4764)
Jun 14, 2012

Trivia

(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Zork 3:

  • Apparent number of rooms (those seen by the player): 105
  • Number of rooms: 89 (The Royal Puzzle seems like 31 rooms, but internally it's actually just one room)
  • Number of different ways to die: 30
  • Number of words in vocabulary: 563
  • Number of takeable objects: 23



This entry was contributed by Brian Hirt (10044), Slik Bronze Star Contributing Member (869), Droog (463), Kabushi (105849), Martin Smith (63221), Pseudo_Intellectual (42315), Terok Nor (16802), LepricahnsGold Bronze Star Contributing Member (67346) and Belboz Bronze Star Contributing Member (6578)
 

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